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Some Loadout Additions #89500
Some Loadout Additions #89500
Conversation
some of these seem like they overlap pretty hard with existing quirks, am I just being old or |
I think you should add a pref migration for colorist quirk -> loadout item |
The camera, candles, instrument, and arguably cigarettes are all things quirks can allow you to spawn with yeah. |
I would prefer to pick one or the other tbh, especially stuff like the musician trait (applies to cameras as well) where you're taking the sell from "here's a cool themed item and a trait that makes you better at it" to "pay 2 points for a trait you vaguely understand". muddies choice in a way that kinda sucks |
Alright I'll nix those ones then. |
Thank you so much for adding the shoes, I'm so tired of having to start in weird skater converse sneakers every shift. Laceups were a must-have in the equipment screen, and black cowboots are very welcome too |
Finally! the thin prescription glasses! Praise be! |
now my digitigrade lizard wont have to walk barefoot to the clothesmate to buy jackboots on any job that starts with laceups. finally. |
COWBOY BOOTS COWBOY BOOTS COWBOY BOOTS |
That walk of shame is critical to the integrity of the lizard pysche i assure u! |
Otherwise looks amazing |
what makes you a spaceman in 2025? Wearing velcro sandals |
About The Pull Request
Mostly inspired by #87924 because there was stuff in there that was mergeable but the author decided not to go forward with any of it as a result of some of it not being wanted.
This adds various items to the loadout, and removes one quirk which literally just gave you an item and did nothing else.
I didn't remove the musician quirk because alongside giving you an item it also applies a trait which makes people like your music more.
Additions:
Shoes (new category):
Glasses:
Neck:
Items:
I think these largely fulfil the criteria of "not dramatically altering your silhouette", "minimal mechanical value", "not out of place in a crowd", and "easy to get"
If there are quibbles about stuff like cowboy boots, glow shoes, lighters, flasks, etc I will be pretty easily convinced to remove whatever.
I also removed a duplicate definition of some shoes, don't freak out that it looks like I removed them they're defined already further up in the file.
Why It's Good For The Game
It's nice to customise your character.
Changelog
🆑 Jacquerel, Dawnseer, & Carlarc
add: Added a variety of shoes to the loadout system
add: Added another pair of pairs of glasses to the loadout system
add: Added a variety of pocket items to the loadout system
del: Removed the Colourist quirk, as you can now get the exact same item via the loadout system
/:cl: