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Fix bug in Lua table parsing. #67

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merged 1 commit into from
Aug 4, 2017

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samhocevar
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The parser was unable to parse “{a==0}” because it believed “a=” was the
beginning of a table constructor field initializer. This is fixed by
disallowing “==” when matching “=”.

The parser was unable to parse “{a==0}” because it believed “a=” was the
beginning of a table constructor field initializer. This is fixed by
disallowing “==” when matching “=”.
@d-frey d-frey added the bug label Aug 4, 2017
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Coverage Status

Coverage remained the same at 99.904% when pulling dadb477 on lolengine:fix-lua-table-parsing into ddc257b on taocpp:master.

@ColinH ColinH merged commit fec6fbe into taocpp:master Aug 4, 2017
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ColinH commented Aug 4, 2017

Thanks!

samhocevar added a commit to samhocevar/zepto8 that referenced this pull request Aug 4, 2017
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4 participants