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An interactive university information kiosk that utilizes Kinect for a natural user interface to create a more intuitive and engaging experience for university students and staff. Built with Unity

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Sidekick - An Interactive University Information System Installation

Introducing Sidekick, an interactive information kiosk that utilizes natural user interface (NUI) concepts and methods to create a more intuitive and engaging experience for university students and staff. Developed using Unity game engine and Microsoft Kinect V2 as the natural interaction device, Sidekick's first iteration focused on a user-centered approach with UI designed in accordance with Fitts' Law. In a project expo, visitors found Sidekick easy to use, though some experienced a delay between hand movement and screen response. While discussing limitations such as face recognition absence and low number of Sidekick test participants, this project highlights NUI's potential for enhancing user experience and offers insights into designing and developing interactive information systems.

Natural User Interface (NUI): an interface which enables humans to interact in such a way that feels natural and intuitive through voice, gestures, or other physical behaviours.

Microsoft Kinect V2: an RGB-D camera made to be used with some Xbox video games. Tracks body movement using pose estimation, and has hand detection capabilities.

Keywords: Natural User Interface (NUI), Microsoft Kinect, User Experience (UX).

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An interactive university information kiosk that utilizes Kinect for a natural user interface to create a more intuitive and engaging experience for university students and staff. Built with Unity

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