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gamepad attached STK waits terminal keypress to run 'mainloop' #536
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Author: aapoaapo Is there any known other (FLOSS) game using Irrlicht-1.8? |
Author: aapoaapo This is only Warning I see: Turning audio off (game works normally if there are no gamepads) just hides Warning, but game doesn't still run. |
Author: auria
and post the output here |
Author: aapoaapo Program received signal SIGINT, Interrupt. I will check also Irrlicht with debug symbols. Is Irrlicth svn-3843 still the best (only?) working version? |
Author: aapoaapo |
Author: auria Given that I do not have this problem, unless you are yourself a developer and able to debug the issue, I don't see what I can do |
Author: aapoaapo |
Author: aapoaapo
Ubuntu 11.04 amd64
(Linux 2.6.38-8-generic #42-Ubuntu SMP Mon Apr 11 03:31:24 UTC 2011 x86_64 x86_64 x86_64 GNU/Linux)
Compiled Irrlicht (svn 3843) with NDEBUG=1
Compiled STK (svn 10036) using cmake.
Game can be then started bin/supertuxkart and it works.
When I attach gamepad (tested with two different and working pads) and start game from terminal:
Loading screen works normally. Music starts for half a second and then stops. Main menu doesn't appear. When I focus back to terminal and press enter, main menu appears and music plays half a second. Then game is stucked again. I can click menu entry, nothing happens. Until I focus terminal and press enter, then I can see my click happens. I can keep enter pressed and see animations and hear music, but when I release enter, game freezes again.
(Is there any sense? This is weird behaviour, should I video record it?)
Deattaching gamepad and restarting game: game works.
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