Releases: supercam19/NoLag
NoLag v2.0.2
Final Update v2.0.2 (2022/01/17)
Changes
- Changed license to MIT
- Added end of support notice in README.md
Fixes
- Made version number match version
NoLag v2.0.1
Update v2.0.1 (2021/08/03)
Mostly fixes and small tweaks from this update.
Additions
- Modules menu. Accessed from "/function nl:menu"
Changes
- NoAI module now ignores players in spectator mode
- Removed fish from default killmobs
- Added 9 more mobs to the default NoAI list
- Doubled the default time between lag clears
- Changed the time between removing collision of entities from 10 seconds to 30 seconds
Fixes
- Fixed spelling in the comments
- Fixed issue where none of the modules would run
- Fixed issue where NoLag would tick even if no modules were enabled.
Removed
- Removed module toggles from the config, since it is accessed in game now
NoLag_V2.0.0
Update v2.0.0 (2021/07/23)
Biggest update ever. Tons of new features, changes and more. Get ready for bugfix updates 👍.
Additions
- New module: NoAI. This will stop entities 64 blocks away or further from having AI, saving cpu resources.
- New module: Stop Collision. This will stop passive mobs from having collision, saving cpu resources.
- Added a modern TPS command that doesn't use the worldborder, and therefore won't interfere with your world or other datapacks. /function nl:tps.
- New tag menu: /function nl:tag.
- New command: /function nl:menu to open a chat interface for the datapack.
- New debug menu, accessed from /function nl:menu.
- Annotated functions to make it easier for you and other developers to understand.
- Added many debug messages.
- Added custom message tagging to all tellraws.
- Added a max entities per block option in the config. Default is 12.
Changes
- Halting the server now respects previous gamerules, reverting to them properly.
- Datapack now uses fake player names, improving performance.
- Disabled the "Executed x commands from function nl:y" messages.
- Removes data storages to the uninstall.
- Updated README.md.
- Updated the outdated help page.
- Now also 3 help pages.
- Updated the comments in the config file.
- Changed formating of the changelog.txt file.
Fixes
- Fixed issues with halting not switching gamerules.
- The uninstall command now removes some scoreboards, and tags forgotten before.
- Fixed bug where players might be teleported away when freezing players.
Removed
- Removed server reload message, however the datapack will announce it reloaded to anyone with the nl.debug tag.
- Removed help.txt.
- Removed Github link from the help pages.
NoLag_V1.1.2
Update v1.1.2 (2021/07/07)
Small update, quality of life and performance improvements.
Additions
- Added an automatic debugger that will fix most common issues automatically. This has nearly no impact on performance at all
Changes
- Dropped support for 1.16.5 and below. Added compatibility with 1.17.1.
- The namespace for admin commands is now nl. This means to run the help command you would type /function nl:help. Much more convenient.
- Halt and freeze_players admin commands are now toggle, rather than on/off.
- Optimized most selectors, increasing performance.
- Changed the nl:help command with the new function names.
- Added a link to the "help.txt" on Github directly from the help page.
- Optimized timers.
Fixes
- Fixed bug where clearing entities would sometimes not display the number of entities cleared.
- Fixed function nl:itemcount.
NoLag_V1.1.1
Update v1.1.1 (2021/06/25)
Complete overhaul to No Lag's counting system.
Now more optimized, and will allow more great features in the future, this update is groundwork.
Additions
- New custom No Lag ticks, one tick every 10 seconds.
Changes
- Optimized the performance of Auto Clearing, theoretically up too 200X more efficient now.
- Updated config file with notations about No Lags ticks
- Updated README.md to clarify installation instructions
Other
- TPS command still disabled.
NoLag_V1.1.0
Update v1.1.0 (2021/06/24)
Bigger update then usual today! A few new features and many changes.
Additons
- New command: function nolag:cmd/uninstall will remove all traces the datapack even exsisted.
- New command: function nolag:cmd/clearprojectiles will remove projectiles that load chunks, to improve performance.
- Created changelog.txt.
Changes
- Help page now shows which page you are on.
- No Lag scoreboards are now more unique, which should lessen issues with not being compatible with other datapacks.
- If auto clear is turned off in the config, No Lag will no longer count time, improving performance.
- Mobs who should not despawn normally (ie: named mobs, mobs with items, etc...) will no longer die when running function nolag:cmd/killmobs.
- Running function nolag:cmd/freeze_players/off now respects the gamemode the player was in before they got frozen.
- Split the help section from file "README.md" into a new "help.txt". help.txt will list in-game commands.
- Updated the README to be more clear and look cleaner. Now has installation and configuration instructions.
- Default config options for halt command are changed for better general appliance.
Other
- TPS command temporarily disabled, it was not working properly.
NoLag_V1.0.3
Very small update
Changes
- Added pack.png to the root directory, you will now see the datapack image while adding it to your world
NoLag_V1.0.2
Many small changes made in this release.
Changes
- Added new "/function nolag:cmd/help" which displays a help page in game
- Improved the method used to freeze players: now won't result in players sometimes still moving and improves function performance
- Fixed issue where arrows wouldn't clear when auto-clearing or running the function
- Added missing files in the repository
NoLag_V1.0.1
Two new commands and slight performance improvements when clearing ground items (auto and manual).
Changes
- New commands: function nolag:cmd/itemcount and function nolag:cmd/mobcount
- Performance improvements for clear lag
NoLag_V1.0.0
The very first public release for the NoLag datapack
1.16+