Introduce multiple block executor implementations #8
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This PR introduces various block execution strategies, basically the different combo of state backend (disk/in-memory) and block execution (runtime/off-runtime).
The initial idea was to leverage the in-memory backend for faster state root computation. However, the final performance boost on block execution was roughly less than 10x, with the memory usage skyrocketing to 43GB when the chain grows to block 430000+. The number is much lower than my expectation since the read/write of disk versus memory could be up to 1000x. This experiment of block execution optimization does not produce a satisfying full sync performance from genesis, we still need to dig into it.
There are a few leftovers that can be worked on later.