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Releases: stephengold/sport

0.9.5

27 Jan 22:16
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  • Enabled depth write at the start of every frame.
  • Added accessors for the size of the MSAA coverage mask.
  • Added the "high2" meshing strategy.
  • Updated the Libbulletjme library to v22.0.1 and began using jSnapLoader.
  • Updated the LWJGL library to v3.3.6 .
  • Updated the JOML library to v1.10.8 .

0.9.4

03 Apr 21:24
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  • Bugfix: the OverOp class specifies the wrong package
  • Changed BaseApplication.blendTexture() so it doesn't flip UVs.

0.9.3

24 Mar 00:26
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Implemented texture compositing:

  • Enhanced 2 fragment shaders to emit alpha channel.
  • Defined the BlendOp interface.
  • Added 2 public classes:
    • OverOp
    • ReplaceOp
  • Added 2 public methods:
    • BaseApplication.blendTexture()
    • TextureKey.textureName()
  • Publicized the Utils.setOglCapability() method.

0.9.2

22 Mar 19:31
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  • upgraded the Libbulletjme library to v20.2.0
  • added 4 methods:
    • InputManager.getGlfwWindowHandle()
    • InputManager.glfwCursorX()
    • InputManager.glfwCursorY()
    • InputProcessor.onCharacter()

0.9.1

09 Mar 17:30
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Initial release, using code copied from the LbjExamples project.