Releases: stephengold/sport
Releases · stephengold/sport
0.9.5
- Enabled depth write at the start of every frame.
- Added accessors for the size of the MSAA coverage mask.
- Added the "high2" meshing strategy.
- Updated the Libbulletjme library to v22.0.1 and began using jSnapLoader.
- Updated the LWJGL library to v3.3.6 .
- Updated the JOML library to v1.10.8 .
0.9.4
- Bugfix: the
OverOp
class specifies the wrong package - Changed
BaseApplication.blendTexture()
so it doesn't flip UVs.
0.9.3
Implemented texture compositing:
- Enhanced 2 fragment shaders to emit alpha channel.
- Defined the
BlendOp
interface. - Added 2 public classes:
OverOp
ReplaceOp
- Added 2 public methods:
BaseApplication.blendTexture()
TextureKey.textureName()
- Publicized the
Utils.setOglCapability()
method.
0.9.2
- upgraded the Libbulletjme library to v20.2.0
- added 4 methods:
InputManager.getGlfwWindowHandle()
InputManager.glfwCursorX()
InputManager.glfwCursorY()
InputProcessor.onCharacter()
0.9.1
Initial release, using code copied from the LbjExamples project.