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Remove g_PauseTimeUsed Only fire necessary timers Ensure fixed pause configuration takes precedence over combined max pause time Don't allow unpausing fixed pauses (doesn't work) Redirect sm_tech to admin pause if used in console Prevent direct calls to mp_pause_match and mp_unpause_match, force sm_pause/sm_unpause Fix "0 / x" pauses used on first pause Adjusted translations for above changes Remove g_TeamGivenTechPauseCommand array Add g_PausingTeam and g_PauseType to debug output Prevent multiple pauses from being triggered at the same time Prevent spectators and team none from ever calling pause or unpause Only allow pause in live mode Add more translations Renamed g_MaxTechPauseTime to g_MaxTechPauseDurationCvar for consistency Renamed g_MaxPausesCvar to g_MaxTacticalPausesCvar for consistency Renamed g_TechPausedTimeOverride to g_TechnicalPauseTimeUsed, as that's what it is Got rid of a lot of code duplication Renamed g_TeamPauseTimeUsed to g_TacticalPauseTimeUsed Renamed g_TechPauseTimeUsed to g_TechnicalPauseTimeUsed Renamed g_TeamPausesUsed to g_TacticalPausesUsed Renamed g_TeamTechPausesUsed to g_TechnicalPausesUsed Add print-to-all localized hint for timed pauses not using the fixed ingame pause timer Adjusted Fixed-time unpause timer to only fire event + reset g_PauseType; avoids RequestFrame hacks Add util function for converting seconds to minutes:seconds Fix missing Danish translations, because, well, I speak it.
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