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Remove g_PauseTimeUsed Only fire necessary timers Ensure fixed pause configuration takes precedence over combined max pause time Redirect sm_tech to admin pause if used in console Prevent direct calls to mp_pause_match and mp_unpause_match, force sm_pause/sm_unpause Remove g_TeamGivenTechPauseCommand array Add g_PausingTeam and g_PauseType to debug output Prevent multiple pauses from being triggered at the same time Prevent spectators and team none from ever calling pause or unpause Only allow pause in live mode, except for admin pause Renamed g_MaxTechPauseTime to g_MaxTechPauseDurationCvar for consistency Renamed g_MaxPausesCvar to g_MaxTacticalPausesCvar for consistency Renamed g_TechPausedTimeOverride to g_TechnicalPauseTimeUsed, as that's what it is Renamed g_TeamPauseTimeUsed to g_TacticalPauseTimeUsed Renamed g_TechPauseTimeUsed to g_TechnicalPauseTimeUsed Renamed g_TeamPausesUsed to g_TacticalPausesUsed Renamed g_TeamTechPausesUsed to g_TechnicalPausesUsed Add print-to-all localized hints for all pauses, ditched the in-game pause state as it's buggy Add util function for converting seconds to minutes:seconds Ensure unpausing when loading a match Refactored translations and removed redundant chat-text Allow admin to pause even if pausing is disabled Add team name to max pause/pause time used. Add backup pause type hint Add stop command not enabled translation Don't allow stop command during admin pause Automatically unpause if max pauses get set to a lower value than already consumed while a pause is active Adjust danish translations
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