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physics2d_commands
shalliwell edited this page May 25, 2020
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1 revision
Find all gameobjects hit by given physics shape overlap
Defined in Fungus.Physics2DCast
Property | Type | Description |
---|---|---|
Cast Type | Fungus.Physics2DCast+CastType | |
Position1 | Fungus.Vector3Data | Starting point or centre of shape |
Direction | Fungus.Vector3Data | |
Max Distance | Fungus.FloatData | |
Radius | Fungus.FloatData | CAPSULE & Circle ONLY |
Shape Size | Fungus.Vector3Data | BOX & CAPSULE ONLY |
Shape Angle | Fungus.FloatData | BOX & CAPSULE ONLY |
Line End | Fungus.Vector3Data | LINE ONLY |
Layer Mask | UnityEngine.LayerMask | |
Min Depth | Fungus.FloatData | |
Max Depth | Fungus.FloatData |
Find all gameobjects hit by given physics shape overlap
Defined in Fungus.Physics2DOverlap
Property | Type | Description |
---|---|---|
Shape | Fungus.Physics2DOverlap+Shape | |
Position1 | Fungus.Vector3Data | Starting point or centre of shape |
Area End Position | Fungus.Vector3Data | AREA ONLY |
Radius | Fungus.FloatData | CAPSULE & Circle ONLY |
Shape Size | Fungus.Vector3Data | BOX & CAPSULE ONLY |
Shape Angle | Fungus.FloatData | BOX & CAPSULE ONLY |
Layer Mask | UnityEngine.LayerMask | |
Min Depth | Fungus.FloatData | |
Max Depth | Fungus.FloatData |
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