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v0.1.0

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@smlu smlu released this 10 Dec 00:28
· 36 commits to main since this release

Key Changes

  • Adjusted camera focal length to display correctly on wide screen resolutions
  • Fixed HUD & inventory menu scaling and position on wide screen resolutions
  • Fixed possible menu close lock and game freeze due to uninitialized icon translation move rate
  • Fixed a bug in the inventory item change animation that could cause the animation to stall and lock the menu from opening
  • Added option to enable HD Indy model (enabled by default)
  • Improve game loading times in fullscreen mode by disabling VSync and blt frame buffers instead of flip.
  • Fixed random crashes when firing 2-hand-held weapons
  • Fixed damaging player when game runs at > 40 FPS and Taklit's part, Azerim's part or tool from beyond runs out of energy
  • Fixed bug where controls could become unresponsive when climbing down a whip and pressing the jump-off key simultaneously.
  • Fixed rendering of ceiling sky when camera aspect ration is not 1.0
  • Fixed rendering of sprite(s), particle(s) and polyline(s) when fog is disabled
  • Fixed rendering game background when system dialog box is open
  • Fixed rendering end credits on different screen resolutions
  • Changed DPI awareness to per monitor aware v2
  • Fixed DPI scaling of dialogs
  • Added "simulated" VSync in window mode
  • Added game resolution cap to max HD resolutions since Direct6.1 doesn't support higher resolutions
  • Fixed rendering in vertex mode only geometry mode
  • Fixed various bugs that could result in game crash
  • Fixed exit code (0) when app successfully exits
  • Fixed a bug in sound compression function where clipping of the audio waveform occurred
  • Removed hardcoded 16 BPP resolution limitation; the game now defaults to the resolution stored in settings.

Check the CHANGELOG for more info.

SHA256 Checksum

oj3d_0.1.zip: 1d70e2af92bbf62c5f5ac071602d024b8cb5b06ab94fd7a357a3465db1788245