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GLX is a X11-specific API. EGL is an alternative that is supported under both X11 and Wayland. GL3W should remove its dependency on GLX as the Linux desktop transitions to Wayland.
This attempts to use whichever library is already loaded so that it will match your windowing library (SDL/glut/glfw/etc), but if one of them isn't already loaded it falls back to EGL or the legacy libGL implementation.
I tested it with
glut_test
andglfw_test
and it worked (glfw's Wayland implementation does randomly segfault on exit sometimes, but that seems unrelated...).