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- fixed paladin classbar stacks width
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sinaris committed Sep 17, 2012
1 parent 3723a34 commit abffa6a
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Showing 5 changed files with 98 additions and 84 deletions.
36 changes: 19 additions & 17 deletions AsphyxiaUI/Unitframes/Layouts/Asphyxia/Asphyxia.lua
Original file line number Diff line number Diff line change
Expand Up @@ -305,20 +305,28 @@ do
G.UnitFrames.Player.HolyPower:CreateBackdrop( "Default" )
G.UnitFrames.Player.HolyPower.backdrop:CreateShadow( "Default" )

for i = 1, 5 do
local maxHolyPower = UnitPowerMax( "player", SPELL_POWER_HOLY_POWER )

for i = 1, maxHolyPower do
G.UnitFrames.Player.HolyPower[i]:SetStatusBarColor( 228 / 255, 225 / 255, 16 / 255 )
if( i == 5 ) then
G.UnitFrames.Player.HolyPower[i]:Size( S.Scale( 232 / 5 ) - 1, 2 )
else
G.UnitFrames.Player.HolyPower[i]:Size( S.Scale( 232 / 5 ), 2 )

if( maxHolyPower == 3 ) then
for i = 1, 3 do
G.UnitFrames.Player.HolyPower[i]:Size( S.Scale( 232 / 3 ), 2 )
end
elseif( maxHolyPower == 5 ) then
if( i == 5 ) then
G.UnitFrames.Player.HolyPower[i]:Size( S.Scale( 232 / 5 ) - 1, 2 )
else
G.UnitFrames.Player.HolyPower[i]:Size( S.Scale( 232 / 5 ), 2 )
end
end

if( i == 1 ) then
G.UnitFrames.Player.HolyPower[i]:SetPoint( "LEFT", G.UnitFrames.Player.HolyPower, "LEFT", 0, 0 )
else
G.UnitFrames.Player.HolyPower[i]:Point( "LEFT", G.UnitFrames.Player.HolyPower[i - 1], "RIGHT", 1, 0 )
end
G.UnitFrames.Player.HolyPower[i].width = G.UnitFrames.Player.HolyPower[i]:GetWidth()
end
end
end
Expand Down Expand Up @@ -400,24 +408,18 @@ do
else
G.UnitFrames.Player.HarmonyBar[i]:Size( 233 / 4, 2 )
end

if( i == 1 ) then
G.UnitFrames.Player.HarmonyBar[i]:SetPoint( "BOTTOMLEFT", G.UnitFrames.Player, "TOPLEFT", 0, 7 )
else
G.UnitFrames.Player.HarmonyBar[i]:Point( "LEFT", G.UnitFrames.Player.HarmonyBar[i - 1], "RIGHT", 1, 0 )
end
elseif( maxChi == 5 ) then
if( i == 5 ) then
G.UnitFrames.Player.HarmonyBar[i]:Size( S.Scale( 232 / 5 ) - 1, 2 )
else
G.UnitFrames.Player.HarmonyBar[i]:Size( S.Scale( 232 / 5 ), 2 )
end
end

if( i == 1 ) then
G.UnitFrames.Player.HarmonyBar[i]:SetPoint( "BOTTOMLEFT", G.UnitFrames.Player, "TOPLEFT", 0, 7 )
else
G.UnitFrames.Player.HarmonyBar[i]:Point( "LEFT", G.UnitFrames.Player.HarmonyBar[i - 1], "RIGHT", 1, 0 )
end
if( i == 1 ) then
G.UnitFrames.Player.HarmonyBar[i]:SetPoint( "BOTTOMLEFT", G.UnitFrames.Player, "TOPLEFT", 0, 7 )
else
G.UnitFrames.Player.HarmonyBar[i]:Point( "LEFT", G.UnitFrames.Player.HarmonyBar[i - 1], "RIGHT", 1, 0 )
end
end

Expand Down
37 changes: 20 additions & 17 deletions AsphyxiaUI/Unitframes/Layouts/Asphyxia/Asphyxia2.lua
Original file line number Diff line number Diff line change
Expand Up @@ -309,12 +309,21 @@ do
G.UnitFrames.Player.HolyPower:CreateBackdrop( "Default" )
G.UnitFrames.Player.HolyPower.backdrop:CreateShadow( "Default" )

for i = 1, 5 do
local maxHolyPower = UnitPowerMax( "player", SPELL_POWER_HOLY_POWER )

for i = 1, maxHolyPower do
G.UnitFrames.Player.HolyPower[i]:SetStatusBarColor( 228 / 255, 225 / 255, 16 / 255 )
if( i == 5 ) then
G.UnitFrames.Player.HolyPower[i]:Size( S.Scale( 232 / 5 ) - 1, 2 )
else
G.UnitFrames.Player.HolyPower[i]:Size( S.Scale( 232 / 5 ), 2 )

if( maxHolyPower == 3 ) then
for i = 1, 3 do
G.UnitFrames.Player.HolyPower[i]:Size( S.Scale( 232 / 3 ), 2 )
end
elseif( maxHolyPower == 5 ) then
if( i == 5 ) then
G.UnitFrames.Player.HolyPower[i]:Size( S.Scale( 232 / 5 ) - 1, 2 )
else
G.UnitFrames.Player.HolyPower[i]:Size( S.Scale( 232 / 5 ), 2 )
end
end

if( i == 1 ) then
Expand Down Expand Up @@ -403,31 +412,25 @@ do
else
G.UnitFrames.Player.HarmonyBar[i]:Size( 233 / 4, 2 )
end

if( i == 1 ) then
G.UnitFrames.Player.HarmonyBar[i]:SetPoint( "BOTTOMLEFT", G.UnitFrames.Player, "TOPLEFT", 0, 7 )
else
G.UnitFrames.Player.HarmonyBar[i]:Point( "LEFT", G.UnitFrames.Player.HarmonyBar[i - 1], "RIGHT", 1, 0 )
end
elseif( maxChi == 5 ) then
if( i == 5 ) then
G.UnitFrames.Player.HarmonyBar[i]:Size( S.Scale( 232 / 5 ) - 1, 2 )
else
G.UnitFrames.Player.HarmonyBar[i]:Size( S.Scale( 232 / 5 ), 2 )
end
end

if( i == 1 ) then
G.UnitFrames.Player.HarmonyBar[i]:SetPoint( "BOTTOMLEFT", G.UnitFrames.Player, "TOPLEFT", 0, 7 )
else
G.UnitFrames.Player.HarmonyBar[i]:Point( "LEFT", G.UnitFrames.Player.HarmonyBar[i - 1], "RIGHT", 1, 0 )
end
if( i == 1 ) then
G.UnitFrames.Player.HarmonyBar[i]:SetPoint( "BOTTOMLEFT", G.UnitFrames.Player, "TOPLEFT", 0, 7 )
else
G.UnitFrames.Player.HarmonyBar[i]:Point( "LEFT", G.UnitFrames.Player.HarmonyBar[i - 1], "RIGHT", 1, 0 )
end
end

if( C["unitframes"]["showstatuebar"] == true ) then
G.UnitFrames.Player.Statue:ClearAllPoints()
G.UnitFrames.Player.Statue:Size( 233, 2 )
G.UnitFrames.Player.Statue:Point( "TOP", G.UnitFrames.Player.Power, "BOTTOM", 0, -35 )
G.UnitFrames.Player.Statue:Point( "TOPRIGHT", G.UnitFrames.Player.Power, "BOTTOMRIGHT", 0, -7 )
G.UnitFrames.Player.Statue:CreateBackdrop( "Default" )
G.UnitFrames.Player.Statue.backdrop:CreateShadow( "Default" )
end
Expand Down
37 changes: 20 additions & 17 deletions AsphyxiaUI/Unitframes/Layouts/Asphyxia/Asphyxia3.lua
Original file line number Diff line number Diff line change
Expand Up @@ -309,12 +309,21 @@ do
G.UnitFrames.Player.HolyPower:CreateBackdrop( "Default" )
G.UnitFrames.Player.HolyPower.backdrop:CreateShadow( "Default" )

for i = 1, 5 do
local maxHolyPower = UnitPowerMax( "player", SPELL_POWER_HOLY_POWER )

for i = 1, maxHolyPower do
G.UnitFrames.Player.HolyPower[i]:SetStatusBarColor( 228 / 255, 225 / 255, 16 / 255 )
if( i == 5 ) then
G.UnitFrames.Player.HolyPower[i]:Size( S.Scale( 232 / 5 ) - 1, 2 )
else
G.UnitFrames.Player.HolyPower[i]:Size( S.Scale( 232 / 5 ), 2 )

if( maxHolyPower == 3 ) then
for i = 1, 3 do
G.UnitFrames.Player.HolyPower[i]:Size( S.Scale( 232 / 3 ), 2 )
end
elseif( maxHolyPower == 5 ) then
if( i == 5 ) then
G.UnitFrames.Player.HolyPower[i]:Size( S.Scale( 232 / 5 ) - 1, 2 )
else
G.UnitFrames.Player.HolyPower[i]:Size( S.Scale( 232 / 5 ), 2 )
end
end

if( i == 1 ) then
Expand Down Expand Up @@ -403,30 +412,24 @@ do
else
G.UnitFrames.Player.HarmonyBar[i]:Size( 233 / 4, 2 )
end

if( i == 1 ) then
G.UnitFrames.Player.HarmonyBar[i]:SetPoint( "BOTTOMLEFT", G.UnitFrames.Player, "TOPLEFT", 0, 7 )
else
G.UnitFrames.Player.HarmonyBar[i]:Point( "LEFT", G.UnitFrames.Player.HarmonyBar[i - 1], "RIGHT", 1, 0 )
end
elseif( maxChi == 5 ) then
if( i == 5 ) then
G.UnitFrames.Player.HarmonyBar[i]:Size( S.Scale( 232 / 5 ) - 1, 2 )
else
G.UnitFrames.Player.HarmonyBar[i]:Size( S.Scale( 232 / 5 ), 2 )
end
end

if( i == 1 ) then
G.UnitFrames.Player.HarmonyBar[i]:SetPoint( "BOTTOMLEFT", G.UnitFrames.Player, "TOPLEFT", 0, 7 )
else
G.UnitFrames.Player.HarmonyBar[i]:Point( "LEFT", G.UnitFrames.Player.HarmonyBar[i - 1], "RIGHT", 1, 0 )
end
if( i == 1 ) then
G.UnitFrames.Player.HarmonyBar[i]:SetPoint( "BOTTOMLEFT", G.UnitFrames.Player, "TOPLEFT", 0, 7 )
else
G.UnitFrames.Player.HarmonyBar[i]:Point( "LEFT", G.UnitFrames.Player.HarmonyBar[i - 1], "RIGHT", 1, 0 )
end
end

if( C["unitframes"]["showstatuebar"] == true ) then
G.UnitFrames.Player.Statue:ClearAllPoints()
G.UnitFrames.Player.Statue:Size( 180, 2 )
G.UnitFrames.Player.Statue:Size( 233, 2 )
G.UnitFrames.Player.Statue:Point( "TOPRIGHT", G.UnitFrames.Player.Power, "BOTTOMRIGHT", 0, -7 )
G.UnitFrames.Player.Statue:CreateBackdrop( "Default" )
G.UnitFrames.Player.Statue.backdrop:CreateShadow( "Default" )
Expand Down
37 changes: 20 additions & 17 deletions AsphyxiaUI/Unitframes/Layouts/Asphyxia/Asphyxia4.lua
Original file line number Diff line number Diff line change
Expand Up @@ -304,12 +304,21 @@ do
G.UnitFrames.Player.HolyPower:CreateBackdrop( "Default" )
G.UnitFrames.Player.HolyPower.backdrop:CreateShadow( "Default" )

for i = 1, 5 do
local maxHolyPower = UnitPowerMax( "player", SPELL_POWER_HOLY_POWER )

for i = 1, maxHolyPower do
G.UnitFrames.Player.HolyPower[i]:SetStatusBarColor( 228 / 255, 225 / 255, 16 / 255 )
if( i == 5 ) then
G.UnitFrames.Player.HolyPower[i]:Size( S.Scale( 232 / 5 ) - 1, 2 )
else
G.UnitFrames.Player.HolyPower[i]:Size( S.Scale( 232 / 5 ), 2 )

if( maxHolyPower == 3 ) then
for i = 1, 3 do
G.UnitFrames.Player.HolyPower[i]:Size( S.Scale( 232 / 3 ), 2 )
end
elseif( maxHolyPower == 5 ) then
if( i == 5 ) then
G.UnitFrames.Player.HolyPower[i]:Size( S.Scale( 232 / 5 ) - 1, 2 )
else
G.UnitFrames.Player.HolyPower[i]:Size( S.Scale( 232 / 5 ), 2 )
end
end

if( i == 1 ) then
Expand Down Expand Up @@ -398,30 +407,24 @@ do
else
G.UnitFrames.Player.HarmonyBar[i]:Size( 233 / 4, 2 )
end

if( i == 1 ) then
G.UnitFrames.Player.HarmonyBar[i]:SetPoint( "BOTTOMLEFT", G.UnitFrames.Player, "TOPLEFT", 0, 7 )
else
G.UnitFrames.Player.HarmonyBar[i]:Point( "LEFT", G.UnitFrames.Player.HarmonyBar[i - 1], "RIGHT", 1, 0 )
end
elseif( maxChi == 5 ) then
if( i == 5 ) then
G.UnitFrames.Player.HarmonyBar[i]:Size( S.Scale( 232 / 5 ) - 1, 2 )
else
G.UnitFrames.Player.HarmonyBar[i]:Size( S.Scale( 232 / 5 ), 2 )
end
end

if( i == 1 ) then
G.UnitFrames.Player.HarmonyBar[i]:SetPoint( "BOTTOMLEFT", G.UnitFrames.Player, "TOPLEFT", 0, 7 )
else
G.UnitFrames.Player.HarmonyBar[i]:Point( "LEFT", G.UnitFrames.Player.HarmonyBar[i - 1], "RIGHT", 1, 0 )
end
if( i == 1 ) then
G.UnitFrames.Player.HarmonyBar[i]:SetPoint( "BOTTOMLEFT", G.UnitFrames.Player, "TOPLEFT", 0, 7 )
else
G.UnitFrames.Player.HarmonyBar[i]:Point( "LEFT", G.UnitFrames.Player.HarmonyBar[i - 1], "RIGHT", 1, 0 )
end
end

if( C["unitframes"]["showstatuebar"] == true ) then
G.UnitFrames.Player.Statue:ClearAllPoints()
G.UnitFrames.Player.Statue:Size( 243, 2 )
G.UnitFrames.Player.Statue:Size( 233, 2 )
G.UnitFrames.Player.Statue:Point( "TOPRIGHT", G.UnitFrames.Player.Power, "BOTTOMRIGHT", 0, -7 )
G.UnitFrames.Player.Statue:CreateBackdrop( "Default" )
G.UnitFrames.Player.Statue.backdrop:CreateShadow( "Default" )
Expand Down
35 changes: 19 additions & 16 deletions AsphyxiaUI/Unitframes/Layouts/Asphyxia/Asphyxia5.lua
Original file line number Diff line number Diff line change
Expand Up @@ -306,12 +306,21 @@ do
G.UnitFrames.Player.HolyPower:CreateBackdrop( "Default" )
G.UnitFrames.Player.HolyPower.backdrop:CreateShadow( "Default" )

for i = 1, 5 do
local maxHolyPower = UnitPowerMax( "player", SPELL_POWER_HOLY_POWER )

for i = 1, maxHolyPower do
G.UnitFrames.Player.HolyPower[i]:SetStatusBarColor( 228 / 255, 225 / 255, 16 / 255 )
if( i == 5 ) then
G.UnitFrames.Player.HolyPower[i]:Size( S.Scale( 232 / 5 ) - 1, 2 )
else
G.UnitFrames.Player.HolyPower[i]:Size( S.Scale( 232 / 5 ), 2 )

if( maxHolyPower == 3 ) then
for i = 1, 3 do
G.UnitFrames.Player.HolyPower[i]:Size( S.Scale( 232 / 3 ), 2 )
end
elseif( maxHolyPower == 5 ) then
if( i == 5 ) then
G.UnitFrames.Player.HolyPower[i]:Size( S.Scale( 232 / 5 ) - 1, 2 )
else
G.UnitFrames.Player.HolyPower[i]:Size( S.Scale( 232 / 5 ), 2 )
end
end

if( i == 1 ) then
Expand Down Expand Up @@ -410,24 +419,18 @@ do
else
G.UnitFrames.Player.HarmonyBar[i]:Size( 233 / 4, 2 )
end

if( i == 1 ) then
G.UnitFrames.Player.HarmonyBar[i]:SetPoint( "BOTTOMLEFT", G.UnitFrames.Player, "TOPLEFT", 0, 7 )
else
G.UnitFrames.Player.HarmonyBar[i]:Point( "LEFT", G.UnitFrames.Player.HarmonyBar[i - 1], "RIGHT", 1, 0 )
end
elseif( maxChi == 5 ) then
if( i == 5 ) then
G.UnitFrames.Player.HarmonyBar[i]:Size( S.Scale( 232 / 5 ) - 1, 2 )
else
G.UnitFrames.Player.HarmonyBar[i]:Size( S.Scale( 232 / 5 ), 2 )
end
end

if( i == 1 ) then
G.UnitFrames.Player.HarmonyBar[i]:SetPoint( "BOTTOMLEFT", G.UnitFrames.Player, "TOPLEFT", 0, 7 )
else
G.UnitFrames.Player.HarmonyBar[i]:Point( "LEFT", G.UnitFrames.Player.HarmonyBar[i - 1], "RIGHT", 1, 0 )
end
if( i == 1 ) then
G.UnitFrames.Player.HarmonyBar[i]:SetPoint( "BOTTOMLEFT", G.UnitFrames.Player, "TOPLEFT", 0, 7 )
else
G.UnitFrames.Player.HarmonyBar[i]:Point( "LEFT", G.UnitFrames.Player.HarmonyBar[i - 1], "RIGHT", 1, 0 )
end
end

Expand Down

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