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- fixed #22
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sinaris committed Sep 18, 2012
1 parent c799f0f commit 3e3ac59
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Showing 5 changed files with 5 additions and 5 deletions.
2 changes: 1 addition & 1 deletion AsphyxiaUI/Unitframes/Layouts/Asphyxia/Asphyxia.lua
Original file line number Diff line number Diff line change
Expand Up @@ -667,7 +667,7 @@ do
G.UnitFrames.Target.Power.backdrop:CreateShadow( "Default" )

G.UnitFrames.Target.Power.value = S.SetFontString( G.UnitFrames.Target.Health, unpack( S.FontTemplate.UnitframesPower.BuildFont ) )
G.UnitFrames.Target.Power.value:Point( "LEFT", G.UnitFrames.Player.Health, "LEFT", 4, 1 )
G.UnitFrames.Target.Power.value:Point( "LEFT", G.UnitFrames.Target.Health, "LEFT", 4, 1 )

if( C["unitframes"]["unicolor"] == true ) then
G.UnitFrames.Target.Power.colorTapping = true
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2 changes: 1 addition & 1 deletion AsphyxiaUI/Unitframes/Layouts/Asphyxia/Asphyxia2.lua
Original file line number Diff line number Diff line change
Expand Up @@ -704,7 +704,7 @@ do
G.UnitFrames.Target.Power.backdrop:CreateShadow( "Default" )

G.UnitFrames.Target.Power.value = S.SetFontString( G.UnitFrames.Target.Health, unpack( S.FontTemplate.UnitframesPower.BuildFont ) )
G.UnitFrames.Target.Power.value:Point( "LEFT", G.UnitFrames.Player.Health, "LEFT", 4, 1 )
G.UnitFrames.Target.Power.value:Point( "LEFT", G.UnitFrames.Target.Health, "LEFT", 4, 1 )

if( C["unitframes"]["unicolor"] == true ) then
G.UnitFrames.Target.Power.colorTapping = true
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2 changes: 1 addition & 1 deletion AsphyxiaUI/Unitframes/Layouts/Asphyxia/Asphyxia3.lua
Original file line number Diff line number Diff line change
Expand Up @@ -670,7 +670,7 @@ do
G.UnitFrames.Target.Power.backdrop:CreateShadow( "Default" )

G.UnitFrames.Target.Power.value = S.SetFontString( G.UnitFrames.Target.Health, unpack( S.FontTemplate.UnitframesPower.BuildFont ) )
G.UnitFrames.Target.Power.value:Point( "LEFT", G.UnitFrames.Player.Health, "LEFT", 4, 1 )
G.UnitFrames.Target.Power.value:Point( "LEFT", G.UnitFrames.Target.Health, "LEFT", 4, 1 )

if( C["unitframes"]["unicolor"] == true ) then
G.UnitFrames.Target.Power.colorTapping = true
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2 changes: 1 addition & 1 deletion AsphyxiaUI/Unitframes/Layouts/Asphyxia/Asphyxia4.lua
Original file line number Diff line number Diff line change
Expand Up @@ -665,7 +665,7 @@ do
G.UnitFrames.Target.Power.backdrop:CreateShadow( "Default" )

G.UnitFrames.Target.Power.value = S.SetFontString( G.UnitFrames.Target.Health, unpack( S.FontTemplate.UnitframesPower.BuildFont ) )
G.UnitFrames.Target.Power.value:Point( "LEFT", G.UnitFrames.Player.Health, "LEFT", 4, 1 )
G.UnitFrames.Target.Power.value:Point( "LEFT", G.UnitFrames.Target.Health, "LEFT", 4, 1 )

if( C["unitframes"]["unicolor"] == true ) then
G.UnitFrames.Target.Power.colorTapping = true
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2 changes: 1 addition & 1 deletion AsphyxiaUI/Unitframes/Layouts/Asphyxia/Asphyxia5.lua
Original file line number Diff line number Diff line change
Expand Up @@ -708,7 +708,7 @@ do
G.UnitFrames.Target.Power.backdrop:CreateShadow( "Default" )

G.UnitFrames.Target.Power.value = S.SetFontString( G.UnitFrames.Target.Health, unpack( S.FontTemplate.UnitframesPower.BuildFont ) )
G.UnitFrames.Target.Power.value:Point( "LEFT", G.UnitFrames.Player.Health, "LEFT", 4, 1 )
G.UnitFrames.Target.Power.value:Point( "LEFT", G.UnitFrames.Target.Health, "LEFT", 4, 1 )

if( C["unitframes"]["unicolor"] == true ) then
G.UnitFrames.Target.Power.colorTapping = true
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