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Remove redundant casts
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Sackzement authored and slouken committed Feb 21, 2025
1 parent 2e346d7 commit c70f54e
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Showing 22 changed files with 85 additions and 85 deletions.
6 changes: 3 additions & 3 deletions examples/input/01-joystick-polling/joystick-polling.c
Original file line number Diff line number Diff line change
Expand Up @@ -105,7 +105,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)

/* draw axes as bars going across middle of screen. We don't know if it's an X or Y or whatever axis, so we can't do more than this. */
total = SDL_GetNumJoystickAxes(joystick);
y = (float) ((winh - (total * size)) / 2);
y = (winh - (total * size)) / 2;
x = ((float) winw) / 2.0f;
for (i = 0; i < total; i++) {
const SDL_Color *color = &colors[i % SDL_arraysize(colors)];
Expand All @@ -119,7 +119,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)

/* draw buttons as blocks across top of window. We only know the button numbers, but not where they are on the device. */
total = SDL_GetNumJoystickButtons(joystick);
x = (float) ((winw - (total * size)) / 2);
x = (winw - (total * size)) / 2;
for (i = 0; i < total; i++) {
const SDL_Color *color = &colors[i % SDL_arraysize(colors)];
const SDL_FRect dst = { x, 0.0f, size, size };
Expand All @@ -136,7 +136,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)

/* draw hats across the bottom of the screen. */
total = SDL_GetNumJoystickHats(joystick);
x = ((float) ((winw - (total * (size * 2.0f))) / 2.0f)) + (size / 2.0f);
x = ((winw - (total * (size * 2.0f))) / 2.0f) + (size / 2.0f);
y = ((float) winh) - size;
for (i = 0; i < total; i++) {
const SDL_Color *color = &colors[i % SDL_arraysize(colors)];
Expand Down
4 changes: 2 additions & 2 deletions examples/renderer/09-scaling-textures/scaling-textures.c
Original file line number Diff line number Diff line change
Expand Up @@ -92,8 +92,8 @@ SDL_AppResult SDL_AppIterate(void *appstate)
/* center this one and make it grow and shrink. */
dst_rect.w = (float) texture_width + (texture_width * scale);
dst_rect.h = (float) texture_height + (texture_height * scale);
dst_rect.x = ((float) (WINDOW_WIDTH - dst_rect.w)) / 2.0f;
dst_rect.y = ((float) (WINDOW_HEIGHT - dst_rect.h)) / 2.0f;
dst_rect.x = (WINDOW_WIDTH - dst_rect.w) / 2.0f;
dst_rect.y = (WINDOW_HEIGHT - dst_rect.h) / 2.0f;
SDL_RenderTexture(renderer, texture, NULL, &dst_rect);

SDL_RenderPresent(renderer); /* put it all on the screen! */
Expand Down
2 changes: 1 addition & 1 deletion src/audio/SDL_audio.c
Original file line number Diff line number Diff line change
Expand Up @@ -889,7 +889,7 @@ static bool SDLCALL FindLowestDeviceID(void *userdata, const SDL_HashTable *tabl

static SDL_AudioDevice *GetFirstAddedAudioDevice(const bool recording)
{
const SDL_AudioDeviceID highest = (SDL_AudioDeviceID) SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK; // According to AssignAudioDeviceInstanceId, nothing can have a value this large.
const SDL_AudioDeviceID highest = SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK; // According to AssignAudioDeviceInstanceId, nothing can have a value this large.

// (Device IDs increase as new devices are added, so the first device added has the lowest SDL_AudioDeviceID value.)
FindLowestDeviceIDData data = { recording, highest, NULL };
Expand Down
16 changes: 8 additions & 8 deletions src/camera/SDL_camera.c
Original file line number Diff line number Diff line change
Expand Up @@ -649,7 +649,7 @@ SDL_Camera *SDL_FindPhysicalCameraByCallback(bool (*callback)(SDL_Camera *device

void SDL_CloseCamera(SDL_Camera *camera)
{
SDL_Camera *device = (SDL_Camera *) camera; // currently there's no separation between physical and logical device.
SDL_Camera *device = camera; // currently there's no separation between physical and logical device.
ClosePhysicalCamera(device);
}

Expand All @@ -663,7 +663,7 @@ bool SDL_GetCameraFormat(SDL_Camera *camera, SDL_CameraSpec *spec)
return SDL_InvalidParamError("spec");
}

SDL_Camera *device = (SDL_Camera *) camera; // currently there's no separation between physical and logical device.
SDL_Camera *device = camera; // currently there's no separation between physical and logical device.
ObtainPhysicalCameraObj(device);
if (device->permission > 0) {
SDL_copyp(spec, &device->spec);
Expand Down Expand Up @@ -1208,7 +1208,7 @@ SDL_Camera *SDL_OpenCamera(SDL_CameraID instance_id, const SDL_CameraSpec *spec)

ReleaseCamera(device); // unlock, we're good to go!

return (SDL_Camera *) device; // currently there's no separation between physical and logical device.
return device; // currently there's no separation between physical and logical device.
}

SDL_Surface *SDL_AcquireCameraFrame(SDL_Camera *camera, Uint64 *timestampNS)
Expand All @@ -1222,7 +1222,7 @@ SDL_Surface *SDL_AcquireCameraFrame(SDL_Camera *camera, Uint64 *timestampNS)
return NULL;
}

SDL_Camera *device = (SDL_Camera *) camera; // currently there's no separation between physical and logical device.
SDL_Camera *device = camera; // currently there's no separation between physical and logical device.

ObtainPhysicalCameraObj(device);

Expand Down Expand Up @@ -1264,7 +1264,7 @@ void SDL_ReleaseCameraFrame(SDL_Camera *camera, SDL_Surface *frame)
return;
}

SDL_Camera *device = (SDL_Camera *) camera; // currently there's no separation between physical and logical device.
SDL_Camera *device = camera; // currently there's no separation between physical and logical device.
ObtainPhysicalCameraObj(device);

SurfaceList *slistprev = &device->app_held_output_surfaces;
Expand Down Expand Up @@ -1306,7 +1306,7 @@ SDL_CameraID SDL_GetCameraID(SDL_Camera *camera)
if (!camera) {
SDL_InvalidParamError("camera");
} else {
SDL_Camera *device = (SDL_Camera *) camera; // currently there's no separation between physical and logical device.
SDL_Camera *device = camera; // currently there's no separation between physical and logical device.
ObtainPhysicalCameraObj(device);
result = device->instance_id;
ReleaseCamera(device);
Expand All @@ -1321,7 +1321,7 @@ SDL_PropertiesID SDL_GetCameraProperties(SDL_Camera *camera)
if (!camera) {
SDL_InvalidParamError("camera");
} else {
SDL_Camera *device = (SDL_Camera *) camera; // currently there's no separation between physical and logical device.
SDL_Camera *device = camera; // currently there's no separation between physical and logical device.
ObtainPhysicalCameraObj(device);
if (device->props == 0) {
device->props = SDL_CreateProperties();
Expand All @@ -1340,7 +1340,7 @@ int SDL_GetCameraPermissionState(SDL_Camera *camera)
SDL_InvalidParamError("camera");
result = -1;
} else {
SDL_Camera *device = (SDL_Camera *) camera; // currently there's no separation between physical and logical device.
SDL_Camera *device = camera; // currently there's no separation between physical and logical device.
ObtainPhysicalCameraObj(device);
result = device->permission;
ReleaseCamera(device);
Expand Down
2 changes: 1 addition & 1 deletion src/events/SDL_mouse.c
Original file line number Diff line number Diff line change
Expand Up @@ -484,7 +484,7 @@ SDL_SystemCursor SDL_GetDefaultSystemCursor(void)
const char *value = SDL_GetHint(SDL_HINT_MOUSE_DEFAULT_SYSTEM_CURSOR);
if (value) {
int index = SDL_atoi(value);
if (0 <= index && index < (int)SDL_SYSTEM_CURSOR_COUNT) {
if (0 <= index && index < SDL_SYSTEM_CURSOR_COUNT) {
id = (SDL_SystemCursor)index;
}
}
Expand Down
56 changes: 28 additions & 28 deletions src/gpu/vulkan/SDL_gpu_vulkan.c
Original file line number Diff line number Diff line change
Expand Up @@ -5337,7 +5337,7 @@ static void VULKAN_DrawIndexedPrimitives(
Uint32 firstInstance)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;

VULKAN_INTERNAL_BindGraphicsDescriptorSets(renderer, vulkanCommandBuffer);

Expand All @@ -5358,7 +5358,7 @@ static void VULKAN_DrawPrimitives(
Uint32 firstInstance)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;

VULKAN_INTERNAL_BindGraphicsDescriptorSets(renderer, vulkanCommandBuffer);

Expand All @@ -5377,7 +5377,7 @@ static void VULKAN_DrawPrimitivesIndirect(
Uint32 drawCount)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VulkanBuffer *vulkanBuffer = ((VulkanBufferContainer *)buffer)->activeBuffer;
Uint32 pitch = sizeof(SDL_GPUIndirectDrawCommand);
Uint32 i;
Expand Down Expand Up @@ -5414,7 +5414,7 @@ static void VULKAN_DrawIndexedPrimitivesIndirect(
Uint32 drawCount)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VulkanBuffer *vulkanBuffer = ((VulkanBufferContainer *)buffer)->activeBuffer;
Uint32 pitch = sizeof(SDL_GPUIndexedIndirectDrawCommand);
Uint32 i;
Expand Down Expand Up @@ -5547,7 +5547,7 @@ static void VULKAN_InsertDebugLabel(
const char *text)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VkDebugUtilsLabelEXT labelInfo;

if (renderer->supportsDebugUtils) {
Expand All @@ -5566,7 +5566,7 @@ static void VULKAN_PushDebugGroup(
const char *name)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VkDebugUtilsLabelEXT labelInfo;

if (renderer->supportsDebugUtils) {
Expand All @@ -5584,7 +5584,7 @@ static void VULKAN_PopDebugGroup(
SDL_GPUCommandBuffer *commandBuffer)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;

if (renderer->supportsDebugUtils) {
renderer->vkCmdEndDebugUtilsLabelEXT(vulkanCommandBuffer->commandBuffer);
Expand Down Expand Up @@ -7307,8 +7307,8 @@ static void VULKAN_INTERNAL_SetCurrentViewport(
VulkanCommandBuffer *commandBuffer,
const SDL_GPUViewport *viewport)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanCommandBuffer *vulkanCommandBuffer = commandBuffer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;

vulkanCommandBuffer->currentViewport.x = viewport->x;
vulkanCommandBuffer->currentViewport.width = viewport->w;
Expand Down Expand Up @@ -7341,7 +7341,7 @@ static void VULKAN_INTERNAL_SetCurrentScissor(
VulkanCommandBuffer *vulkanCommandBuffer,
const SDL_Rect *scissor)
{
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;

vulkanCommandBuffer->currentScissor.offset.x = scissor->x;
vulkanCommandBuffer->currentScissor.offset.y = scissor->y;
Expand Down Expand Up @@ -7370,7 +7370,7 @@ static void VULKAN_INTERNAL_SetCurrentBlendConstants(
VulkanCommandBuffer *vulkanCommandBuffer,
SDL_FColor blendConstants)
{
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;

vulkanCommandBuffer->blendConstants[0] = blendConstants.r;
vulkanCommandBuffer->blendConstants[1] = blendConstants.g;
Expand All @@ -7397,7 +7397,7 @@ static void VULKAN_INTERNAL_SetCurrentStencilReference(
VulkanCommandBuffer *vulkanCommandBuffer,
Uint8 reference)
{
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;

vulkanCommandBuffer->stencilRef = reference;

Expand Down Expand Up @@ -7706,7 +7706,7 @@ static void VULKAN_BeginRenderPass(
const SDL_GPUDepthStencilTargetInfo *depthStencilTargetInfo)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VkRenderPass renderPass;
VulkanFramebuffer *framebuffer;

Expand Down Expand Up @@ -7918,7 +7918,7 @@ static void VULKAN_BindGraphicsPipeline(
SDL_GPUGraphicsPipeline *graphicsPipeline)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VulkanGraphicsPipeline *pipeline = (VulkanGraphicsPipeline *)graphicsPipeline;

renderer->vkCmdBindPipeline(
Expand Down Expand Up @@ -7983,7 +7983,7 @@ static void VULKAN_BindIndexBuffer(
SDL_GPUIndexElementSize indexElementSize)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VulkanBuffer *vulkanBuffer = ((VulkanBufferContainer *)binding->buffer)->activeBuffer;

VULKAN_INTERNAL_TrackBuffer(vulkanCommandBuffer, vulkanBuffer);
Expand Down Expand Up @@ -8031,7 +8031,7 @@ static void VULKAN_EndRenderPass(
SDL_GPUCommandBuffer *commandBuffer)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
Uint32 i;

renderer->vkCmdEndRenderPass(
Expand Down Expand Up @@ -8146,7 +8146,7 @@ static void VULKAN_BindComputePipeline(
SDL_GPUComputePipeline *computePipeline)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VulkanComputePipeline *vulkanComputePipeline = (VulkanComputePipeline *)computePipeline;

renderer->vkCmdBindPipeline(
Expand Down Expand Up @@ -8541,7 +8541,7 @@ static void VULKAN_DispatchCompute(
Uint32 groupcountZ)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;

VULKAN_INTERNAL_BindComputeDescriptorSets(renderer, vulkanCommandBuffer);

Expand All @@ -8558,7 +8558,7 @@ static void VULKAN_DispatchComputeIndirect(
Uint32 offset)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VulkanBuffer *vulkanBuffer = ((VulkanBufferContainer *)buffer)->activeBuffer;

VULKAN_INTERNAL_BindComputeDescriptorSets(renderer, vulkanCommandBuffer);
Expand Down Expand Up @@ -8680,7 +8680,7 @@ static void VULKAN_UploadToTexture(
bool cycle)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VulkanBufferContainer *transferBufferContainer = (VulkanBufferContainer *)source->transfer_buffer;
VulkanTextureContainer *vulkanTextureContainer = (VulkanTextureContainer *)destination->texture;
VulkanTextureSubresource *vulkanTextureSubresource;
Expand Down Expand Up @@ -8736,7 +8736,7 @@ static void VULKAN_UploadToBuffer(
bool cycle)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VulkanBufferContainer *transferBufferContainer = (VulkanBufferContainer *)source->transfer_buffer;
VulkanBufferContainer *bufferContainer = (VulkanBufferContainer *)destination->buffer;
VkBufferCopy bufferCopy;
Expand Down Expand Up @@ -8879,7 +8879,7 @@ static void VULKAN_CopyTextureToTexture(
bool cycle)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VulkanTextureSubresource *srcSubresource;
VulkanTextureSubresource *dstSubresource;
VkImageCopy imageCopy;
Expand Down Expand Up @@ -8955,7 +8955,7 @@ static void VULKAN_CopyBufferToBuffer(
bool cycle)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VulkanBufferContainer *srcContainer = (VulkanBufferContainer *)source->buffer;
VulkanBufferContainer *dstContainer = (VulkanBufferContainer *)destination->buffer;
VkBufferCopy bufferCopy;
Expand Down Expand Up @@ -9005,7 +9005,7 @@ static void VULKAN_GenerateMipmaps(
SDL_GPUTexture *texture)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VulkanTextureContainer *container = (VulkanTextureContainer *)texture;
VulkanTextureSubresource *srcTextureSubresource;
VulkanTextureSubresource *dstTextureSubresource;
Expand Down Expand Up @@ -9106,7 +9106,7 @@ static void VULKAN_Blit(
const SDL_GPUBlitInfo *info)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
TextureCommonHeader *srcHeader = (TextureCommonHeader *)info->source.texture;
TextureCommonHeader *dstHeader = (TextureCommonHeader *)info->destination.texture;
VkImageBlit region;
Expand Down Expand Up @@ -9839,7 +9839,7 @@ static bool VULKAN_INTERNAL_AcquireSwapchainTexture(
Uint32 *swapchainTextureHeight)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
Uint32 swapchainImageIndex;
WindowData *windowData;
VkResult acquireResult = VK_SUCCESS;
Expand Down Expand Up @@ -10457,7 +10457,7 @@ static bool VULKAN_Submit(
SDL_GPUCommandBuffer *commandBuffer)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VkSubmitInfo submitInfo;
VkPresentInfoKHR presentInfo;
VulkanPresentData *presentData;
Expand Down Expand Up @@ -11230,7 +11230,7 @@ static Uint8 VULKAN_INTERNAL_IsDeviceSuitable(
&queueFamilyCount,
NULL);

queueProps = (VkQueueFamilyProperties *)SDL_stack_alloc(
queueProps = SDL_stack_alloc(
VkQueueFamilyProperties,
queueFamilyCount);
renderer->vkGetPhysicalDeviceQueueFamilyProperties(
Expand Down
2 changes: 1 addition & 1 deletion src/render/vulkan/SDL_render_vulkan.c
Original file line number Diff line number Diff line change
Expand Up @@ -1235,7 +1235,7 @@ static VULKAN_PipelineState *VULKAN_CreatePipelineState(SDL_Renderer *renderer,

// Input assembly
inputAssemblyStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
inputAssemblyStateCreateInfo.topology = ( VkPrimitiveTopology ) topology;
inputAssemblyStateCreateInfo.topology = topology;
inputAssemblyStateCreateInfo.primitiveRestartEnable = VK_FALSE;

viewportStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
Expand Down
2 changes: 1 addition & 1 deletion src/test/SDL_test_fuzzer.c
Original file line number Diff line number Diff line change
Expand Up @@ -144,7 +144,7 @@ Sint32 SDLTest_RandomIntegerInRange(Sint32 min, Sint32 max)

Uint64 range = (Sint64)max - (Sint64)min;
if (range < SDL_MAX_SINT32) {
return min + (Sint32) SDL_rand_r(&rndContext, (Sint32) range + 1);
return min + SDL_rand_r(&rndContext, (Sint32) range + 1);
} else {
Uint64 add = SDL_rand_bits_r(&rndContext) | ((Uint64) SDL_rand_bits_r(&rndContext) << 32);
return (Sint32) (min + (Sint64) (add % (range + 1)));
Expand Down
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