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Releases: ryantaylor/vault

10.1.5

30 Sep 18:35
f1f2aea
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  • Handle a rare edge case where single-character options on some modded custom games were causing failures

10.1.4

16 Sep 15:59
29b654a
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  • Fix failures from unusual team ID format in some custom games

10.1.3

16 Sep 02:45
1dd9c87
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  • Fix failures from rare British faction name in some custom games
  • Fix failures from unusual option terminator bytes in some custom games

10.1.2

13 Sep 17:37
1595cce
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  • Fix failures from incorrect options parsing in some custom games
  • Fix failures from incorrect parsing of CPU player items in some custom games

10.1.1

13 Sep 15:22
0177607
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  • Fix inconsistent item parsing that was causing rare failures

10.1.0

11 Sep 19:15
5422f7e
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  • Add parsing for AI takeover events (when a player drops from a team game and AI takes over in their stead); you can use this event to detect when players drop from matches without surrendering

10.0.0

15 Aug 23:57
ce6b4d6
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  • Fix an issue with map data parsing in CoH3 patch 1.7.0
  • Add parsing of entity construction commands (things like bunker/mine/sandbag construction)
  • Add command index to all player commands, to be able to track how many commands players have issued

Breaking Changes

  • The magnus dependency has been updated to 0.7, which is a breaking change for clients that use magnus bindings in Ruby gems. Gems will also need to be updated to magnus 0.7 to compile with this version of vault. If you don't use magnus there should be no breaking changes in this version.

8.0.1

16 Jul 19:46
10f99e8
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  • Fix an issue with map data parsing in CoH3 patch 1.7.0.

7.0.1

16 Jul 19:46
b2ab2f2
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Changes

  • Fix an issue with map data parsing in CoH3 patch 1.7.0.

9.0.1

03 Jun 23:32
1818c57
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  • Fixed a case where some command player IDs had a high bit set (maybe as a shift-command indicator?) that prevented them from being assigned to the correct player