Releases: ryantaylor/vault
Releases · ryantaylor/vault
10.1.5
10.1.4
Changes
- Fix failures from unusual team ID format in some custom games
10.1.3
Changes
- Fix failures from rare British faction name in some custom games
- Fix failures from unusual option terminator bytes in some custom games
10.1.2
Changes
- Fix failures from incorrect options parsing in some custom games
- Fix failures from incorrect parsing of CPU player items in some custom games
10.1.1
Changes
- Fix inconsistent item parsing that was causing rare failures
10.1.0
Changes
- Add parsing for AI takeover events (when a player drops from a team game and AI takes over in their stead); you can use this event to detect when players drop from matches without surrendering
10.0.0
Changes
- Fix an issue with map data parsing in CoH3 patch 1.7.0
- Add parsing of entity construction commands (things like bunker/mine/sandbag construction)
- Add command index to all player commands, to be able to track how many commands players have issued
Breaking Changes
- The
magnus
dependency has been updated to0.7
, which is a breaking change for clients that use magnus bindings in Ruby gems. Gems will also need to be updated to magnus0.7
to compile with this version ofvault
. If you don't use magnus there should be no breaking changes in this version.
8.0.1
Changes
- Fix an issue with map data parsing in CoH3 patch 1.7.0.
7.0.1
Changes
- Fix an issue with map data parsing in CoH3 patch 1.7.0.
9.0.1
Changes
- Fixed a case where some command player IDs had a high bit set (maybe as a shift-command indicator?) that prevented them from being assigned to the correct player