-
Notifications
You must be signed in to change notification settings - Fork 947
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
panic after dropping window on X11 #414
Comments
However, rust-windowing/winit#414 makes this unsafe.
I've created a branch that should solve both this and #79. The way I implemented I've also found that the old |
Fixes rust-windowing#79 rust-windowing#414 This changes the implementation of Drop for Window to send a WM_DELETE_WINDOW ClientMessage, offloading all the cleanup and window destruction to the event loop. Unsurprisingly, this entails that the event loop now handles WM_DELETE_WINDOW using the behavior that was previously contained in Window's Drop implementation, along with destroying the Window. Not only does this mean that dropped windows are closed, but also that clicking the × button on the window actually closes it now. The previous implemention of Drop was also broken, as the event loop would be (seemingly permenanently) frozen after its invocation. That was caused specifically by the mutex locking, and is no longer an issue now that the locking is done in the event loop. While I don't have full confidence that it makes sense for the Drop implementation to behave this way, this is nonetheless a significant improvement. The previous behavior led to inconsistent state, panics, and event loop breakage, along with not actually destroying the window. This additionally makes the assumption that users don't need Focused or CursorLeft events for the destroyed window, as Closed is adequate to indicate unfocus, and users may not expect to receive events for closed/dropped windows. In my testing, those specific events were sent immediately after the window was destroyed, though this sort of behavior could be WM-specific. I've opted to explicitly suppress those events in the case of the window no longer existing.
Fixes rust-windowing#79 rust-windowing#414 This changes the implementation of Drop for Window to send a WM_DELETE_WINDOW ClientMessage, offloading all the cleanup and window destruction to the event loop. Unsurprisingly, this entails that the event loop now handles WM_DELETE_WINDOW using the behavior that was previously contained in Window's Drop implementation, along with destroying the Window. Not only does this mean that dropped windows are closed, but also that clicking the × button on the window actually closes it now. The previous implemention of Drop was also broken, as the event loop would be (seemingly permenanently) frozen after its invocation. That was caused specifically by the mutex locking, and is no longer an issue now that the locking is done in the event loop. While I don't have full confidence that it makes sense for the Drop implementation to behave this way, this is nonetheless a significant improvement. The previous behavior led to inconsistent state, panics, and event loop breakage, along with not actually destroying the window. This additionally makes the assumption that users don't need Focused or CursorLeft events for the destroyed window, as Closed is adequate to indicate unfocus, and users may not expect to receive events for closed/dropped windows. In my testing, those specific events were sent immediately after the window was destroyed, though this sort of behavior could be WM-specific. I've opted to explicitly suppress those events in the case of the window no longer existing.
Fixes rust-windowing#79 rust-windowing#414 This changes the implementation of Drop for Window to send a WM_DELETE_WINDOW ClientMessage, offloading all the cleanup and window destruction to the event loop. Unsurprisingly, this entails that the event loop now handles WM_DELETE_WINDOW using the behavior that was previously contained in Window's Drop implementation, along with destroying the Window. Not only does this mean that dropped windows are closed, but also that clicking the × button on the window actually closes it now. The previous implemention of Drop was also broken, as the event loop would be (seemingly permenanently) frozen after its invocation. That was caused specifically by the mutex locking, and is no longer an issue now that the locking is done in the event loop. While I don't have full confidence that it makes sense for the Drop implementation to behave this way, this is nonetheless a significant improvement. The previous behavior led to inconsistent state, panics, and event loop breakage, along with not actually destroying the window. This additionally makes the assumption that users don't need Focused or CursorLeft events for the destroyed window, as Closed is adequate to indicate unfocus, and users may not expect to receive events for closed/dropped windows. In my testing, those specific events were sent immediately after the window was destroyed, though this sort of behavior could be WM-specific. I've opted to explicitly suppress those events in the case of the window no longer existing.
Fixes rust-windowing#79 rust-windowing#414 This changes the implementation of Drop for Window to send a WM_DELETE_WINDOW ClientMessage, offloading all the cleanup and window destruction to the event loop. Unsurprisingly, this entails that the event loop now handles WM_DELETE_WINDOW using the behavior that was previously contained in Window's Drop implementation, along with destroying the Window. Not only does this mean that dropped windows are closed, but also that clicking the × button on the window actually closes it now. The previous implemention of Drop was also broken, as the event loop would be (seemingly permenanently) frozen after its invocation. That was caused specifically by the mutex locking, and is no longer an issue now that the locking is done in the event loop. While I don't have full confidence that it makes sense for the Drop implementation to behave this way, this is nonetheless a significant improvement. The previous behavior led to inconsistent state, panics, and event loop breakage, along with not actually destroying the window. This additionally makes the assumption that users don't need Focused or CursorLeft events for the destroyed window, as Closed is adequate to indicate unfocus, and users may not expect to receive events for closed/dropped windows. In my testing, those specific events were sent immediately after the window was destroyed, though this sort of behavior could be WM-specific. I've opted to explicitly suppress those events in the case of the window no longer existing.
Fixes rust-windowing#79 rust-windowing#414 This changes the implementation of Drop for Window to send a WM_DELETE_WINDOW ClientMessage, offloading all the cleanup and window destruction to the event loop. Unsurprisingly, this entails that the event loop now handles WM_DELETE_WINDOW using the behavior that was previously contained in Window's Drop implementation, along with destroying the Window. Not only does this mean that dropped windows are closed, but also that clicking the × button on the window actually closes it now. The previous implemention of Drop was also broken, as the event loop would be (seemingly permenanently) frozen after its invocation. That was caused specifically by the mutex locking, and is no longer an issue now that the locking is done in the event loop. While I don't have full confidence that it makes sense for the Drop implementation to behave this way, this is nonetheless a significant improvement. The previous behavior led to inconsistent state, panics, and event loop breakage, along with not actually destroying the window. This additionally makes the assumption that users don't need Focused or CursorLeft events for the destroyed window, as Closed is adequate to indicate unfocus, and users may not expect to receive events for closed/dropped windows. In my testing, those specific events were sent immediately after the window was destroyed, though this sort of behavior could be WM-specific. I've opted to explicitly suppress those events in the case of the window no longer existing.
Fixes #79 #414 This changes the implementation of Drop for Window to send a WM_DELETE_WINDOW ClientMessage, offloading all the cleanup and window destruction to the event loop. Unsurprisingly, this entails that the event loop now handles WM_DELETE_WINDOW using the behavior that was previously contained in Window's Drop implementation, along with destroying the Window. Not only does this mean that dropped windows are closed, but also that clicking the × button on the window actually closes it now. The previous implemention of Drop was also broken, as the event loop would be (seemingly permenanently) frozen after its invocation. That was caused specifically by the mutex locking, and is no longer an issue now that the locking is done in the event loop. While I don't have full confidence that it makes sense for the Drop implementation to behave this way, this is nonetheless a significant improvement. The previous behavior led to inconsistent state, panics, and event loop breakage, along with not actually destroying the window. This additionally makes the assumption that users don't need Focused or CursorLeft events for the destroyed window, as Closed is adequate to indicate unfocus, and users may not expect to receive events for closed/dropped windows. In my testing, those specific events were sent immediately after the window was destroyed, though this sort of behavior could be WM-specific. I've opted to explicitly suppress those events in the case of the window no longer existing.
Fixed via #416 |
…#416) Fixes rust-windowing#79 rust-windowing#414 This changes the implementation of Drop for Window to send a WM_DELETE_WINDOW ClientMessage, offloading all the cleanup and window destruction to the event loop. Unsurprisingly, this entails that the event loop now handles WM_DELETE_WINDOW using the behavior that was previously contained in Window's Drop implementation, along with destroying the Window. Not only does this mean that dropped windows are closed, but also that clicking the × button on the window actually closes it now. The previous implemention of Drop was also broken, as the event loop would be (seemingly permenanently) frozen after its invocation. That was caused specifically by the mutex locking, and is no longer an issue now that the locking is done in the event loop. While I don't have full confidence that it makes sense for the Drop implementation to behave this way, this is nonetheless a significant improvement. The previous behavior led to inconsistent state, panics, and event loop breakage, along with not actually destroying the window. This additionally makes the assumption that users don't need Focused or CursorLeft events for the destroyed window, as Closed is adequate to indicate unfocus, and users may not expect to receive events for closed/dropped windows. In my testing, those specific events were sent immediately after the window was destroyed, though this sort of behavior could be WM-specific. I've opted to explicitly suppress those events in the case of the window no longer existing.
…r=pcwalton Allow radial gradients to be evaluated with any nonzero discriminant, not just ones with magnitude above `EPSILON`. Closes rust-windowing#399.
Possibly related to #79, but I'm raising this separately because there is no way for an application to trap this fault.
The issue is that the internal maps are no longer consistent / are invalidated after the drop and the event processing uses
unwrap
when accessing them.Example program:
Stack trace:
The text was updated successfully, but these errors were encountered: