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Fix crash when destroying window
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xiaopengli89 committed Jun 7, 2023
1 parent 4a36741 commit 01b8d09
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1 change: 1 addition & 0 deletions CHANGELOG.md
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Expand Up @@ -77,6 +77,7 @@ And please only add new entries to the top of this list, right below the `# Unre
instead of using the output bitmap size.
- On Web, scale factor and dark mode detection are now more robust.
- On Web, fix the bfcache by not using the `beforeunload` event.
- On macOS, fix crash when dropping `Window`.

# 0.28.6

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4 changes: 3 additions & 1 deletion src/platform_impl/macos/view.rs
Original file line number Diff line number Diff line change
Expand Up @@ -243,7 +243,9 @@ declare_class!(
fn draw_rect(&mut self, rect: NSRect) {
trace_scope!("drawRect:");

AppState::handle_redraw(self.window_id());
if let Some(window) = self._ns_window.load() {
AppState::handle_redraw(WindowId(window.id()));
}

#[allow(clippy::let_unit_value)]
unsafe {
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