Handle nested items correctly in typestate_check #334
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Summary says it all. Actually, only nested objects and functions
are handled, but that's better than before. The fold that I was using
before to traverse a crate wasn't working correctly, because annotations
have to reflect the number of local variables of the nearest enclosing
function (in turn, because annotations are represented as bit vectors).
The fold was traversing the AST in the wrong order, first filling in
the annotations correctly, but then re-traversing them with the bit
vector length for any outer nested functions, and so on.
Remedying this required writing a lot of tedious boilerplate code
because I scrapped the idea of using a fold altogether.
I also made typestate_check handle unary, field, alt, and fail.
Also, some miscellaneous changes: