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Exploiting the fact that getting the length of the slices is known, we can use a counted loop instead of iterators, which means that we only need a single counter, instead of having to increment and check one pointer for each iterator. Benchmarks comparing vectors with 100,000 elements: Before: ``` running 8 tests test eq1_u8 ... bench: 66,757 ns/iter (+/- 113) test eq2_u16 ... bench: 111,267 ns/iter (+/- 149) test eq3_u32 ... bench: 126,282 ns/iter (+/- 111) test eq4_u64 ... bench: 126,418 ns/iter (+/- 155) test ne1_u8 ... bench: 88,990 ns/iter (+/- 161) test ne2_u16 ... bench: 89,126 ns/iter (+/- 265) test ne3_u32 ... bench: 96,901 ns/iter (+/- 92) test ne4_u64 ... bench: 96,750 ns/iter (+/- 137) ``` After: ``` running 8 tests test eq1_u8 ... bench: 46,413 ns/iter (+/- 521) test eq2_u16 ... bench: 46,500 ns/iter (+/- 74) test eq3_u32 ... bench: 50,059 ns/iter (+/- 92) test eq4_u64 ... bench: 54,001 ns/iter (+/- 92) test ne1_u8 ... bench: 47,595 ns/iter (+/- 53) test ne2_u16 ... bench: 47,521 ns/iter (+/- 59) test ne3_u32 ... bench: 44,889 ns/iter (+/- 74) test ne4_u64 ... bench: 47,775 ns/iter (+/- 68) ```
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