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avm1: Don't use a static AvmString
for AVM1 array's length property
#19480
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Lord-McSweeney
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Feb 12, 2025
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`ArrayObject` construction now requires an activation, so add `ArrayObjectBuilder` to simplify the process: it allows grabbing what we need from the activation (the interned `length` property name, and the array prototype) without running afoul of the borrow checker.
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Hancock33
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Feb 16, 2025
---------------------------------------------------- pcsx2.mk v2.3.154 # Version: Commits on Feb 12, 2025 ---------------------------------------------------- - [Tools: Add additional options for dumping in GS runner.](PCSX2/pcsx2#12229) , ----------------------------------------------------------------------------------- play.mk e46557675bf6f0936475168e3fadd49abe9742a4 # Version: Commits on Feb 12, 2025 ----------------------------------------------------------------------------------- Use proper preprocessor macro., --------------------------------------------------------------- ruffle.mk nightly-2025-02-13 # Version: Commits on Feb 13, 2025 --------------------------------------------------------------- ## What's Changed * chore: Bump a subset of indirect Rust dependencies by @torokati44 in ruffle-rs/ruffle#19500 * avm1: Don't use a static `AvmString` for AVM1 array's length property by @moulins in ruffle-rs/ruffle#19480 * avm1: Do not unwrap parent when removing objects pending removal by @kjarosh in ruffle-rs/ruffle#19462 * avm1: avoid creating a temporary `Vec` in `Array.prototype.splice` by @moulins in ruffle-rs/ruffle#19504 **Full Changelog**: ruffle-rs/ruffle@nightly-2025-02-12...nightly-2025-02-13, -------------------------------------------------------------------------------------- shadps4.mk 6e1264215179e24c4e8c58b00df8a9f78da7a2f6 # Version: Commits on Feb 13, 2025 -------------------------------------------------------------------------------------- shader_recompiler: Lower non-compute shared memory into spare VGPRs. (#2403), --------------------------------------------------------------------------------------------- solarus-engine.mk 676a87f5640c2acdcd3d86ff45fe295129b6b48c # Version: Commits on Feb 13, 2025 --------------------------------------------------------------------------------------------- Merge branch 'hhromic/cicd' into 'dev' --------------------------------------------------------------------------------------- thextech.mk 5a6d83efe49ec8740d52d54eea8cbd489bc811e4 # Version: Commits on Feb 13, 2025 --------------------------------------------------------------------------------------- Add sound thread to do non-blocking SFX (#903) * Add sound thread to do non-blocking SFX * Update changelog.txt * Don't include sound_thread.cpp when disabled * sound.h: Fixed the PlaySfx_Blocking prototype --------- Co-authored-by: Wohlstand <admin@wohlnet.ru>, ------------------------------------------------------------------------------------------ devilutionx.mk 420b569d4901c1438d891cee2080950016d13f16 # Version: Commits on Feb 13, 2025 ------------------------------------------------------------------------------------------ Update cache version of Linux CI build scripts, ---------------------------------------------------------------------------------------- retroarch.mk a6ea47df15970dfe753f2a56ecfecbd652615f69 # Version: Commits on Feb 13, 2025 ---------------------------------------------------------------------------------------- Fetch translations from Crowdin, ----------------------------------------------------------------------------------------- sonic3-air.mk c54f56b537dc231a4c2c9fffd2e9aa7235aab7c4 # Version: Commits on Feb 12, 2025 ----------------------------------------------------------------------------------------- When script compilation fails in dev mode, ask whether to retry compilation right away, ------------------------------------------------------------------------------------------ xash3d-fwgs.mk 0dd5a6041047b8d9834d9eaf2b596b26014f6cc9 # Version: Commits on Feb 12, 2025 ------------------------------------------------------------------------------------------ 3rdparty: gl4es: update submodule, -------------------------------------------------------------------------------------------- libretro-play.mk e46557675bf6f0936475168e3fadd49abe9742a4 # Version: Commits on Feb 12, 2025 -------------------------------------------------------------------------------------------- Use proper preprocessor macro.,
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ArrayObject
construction now requires an activation, so addArrayObjectBuilder
to simplify the process: it allows grabbing what we need from the activation (the internedlength
property name, and the array prototype) without running afoul of the borrow checker.