Problems:
- not perfect
- probably breaks if there's multiple players in a server
- doesn't do postframes and preframes...
- doesn't produce accurate
!keys
/ replay-framebuttons
- it also sets
IN_JUMP
for every frame
- it also sets
- broken
m_fFlags
stuff...
Example usage:
cargo run -- "[U:1:123]" "bhop_tranquility.replay" 55.466 350 6300
TODO:
- fix
m_fFlags
stuff...- might have to properly iterate entities / use LocalPlayer and actually read the class member variables rather than using Cheat Engine to find random offsets in memory...
- check for
-insecure
?