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Tile generation and pathfinding in C++ using SFML

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Procyon

This is a simple game made in SFML, mostly to demonstrate random tile generation and pathfinding.

Running

To run, first install SFML
To compile: (assuming SFML is in the default location)

make

To run:

./procyon

To remove:

make clean

About

When the game starts, a 50x50 grid of isometric tiles is randomly generated. It can contain a blank space, an "organic matter" space, or a rock. To control the rover, click on a grid square to pathfind to it. When on an organic space, press the spacebar to "discover".

Example usage

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Tile generation and pathfinding in C++ using SFML

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