This is a simple game made in SFML, mostly to demonstrate random tile generation and pathfinding.
To run, first install SFML
To compile: (assuming SFML is in the default location)
make
To run:
./procyon
To remove:
make clean
When the game starts, a 50x50 grid of isometric tiles is randomly generated. It can contain a blank space, an "organic matter" space, or a rock. To control the rover, click on a grid square to pathfind to it. When on an organic space, press the spacebar to "discover".