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Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.

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robert-leitl/toy-bricks

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Toy Bricks

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Primitive, unoptimized and artist unfriendly implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.

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Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.

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