Modern Vulkan-based game engine with a focus on high performance and extensibility.
- CMake 3.20+
- Vulkan SDK 1.3+
- Compiler with C++20 support
- X11 development libraries (Linux)
# Configure
cmake -B build -DREXIN_ENABLE_VALIDATION=ON
# Build
cmake --build build
# TODO: Add proper installation instructions
Core systems:
- Vulkan 1.3 rendering backend
- Platform abstraction layer (Win32/X11)
- SIMD-optimized math library (SSE/NEON)
- Basic Vulkan initialization
- Memory leak in event system (fix before GDC!)
- NVIDIA driver workarounds
- ARM platform support
Contact @rexinscfu for access to internal documentation.
Copyright (c) 2025 RexinEngine Team All rights reserved.