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This PR implements `is_visible/set_visible` for all tiles. Tiles are visible by default. It also refactors the `Grid` container to avoid inadvertently re-arranging the order of its children.
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# `egui_tiles` Changelog | ||
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## [Unreleased](https://github.com/rerun-io/rerun/compare/latest...HEAD) | ||
* Add support for invisible tiles | ||
* `PartialEq` for `Tiles` now ignores internal state | ||
* Add `Tiles::find_pane` | ||
* Add `Tiles::remove_recursively` | ||
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## 0.1.0 - Initial Release - 2023-05-24 |
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# Release Checklist | ||
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* [ ] `git commit -m 'Release 0.x.0 - summary'` | ||
* [ ] `cargo publish` | ||
* [ ] `git tag -a 0.x.0 -m 'Release 0.x.0 - summary'` | ||
* [ ] `git pull --tags && git tag -d latest && git tag -a latest -m 'Latest release' && git push --tags origin latest --force` | ||
* [ ] `git push && git push --tags` | ||
* [ ] Do a GitHub release: https://github.com/rerun-io/egui_tiles/releases/new | ||
* [ ] Wait for documentation to build: https://docs.rs/releases/queue | ||
* [ ] Post on Twitter |
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