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add FTRACE_KNIFE flag #817

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Jul 11, 2023
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1 change: 1 addition & 0 deletions regamedll/common/const.h
Original file line number Diff line number Diff line change
Expand Up @@ -100,6 +100,7 @@
// Starting from BIT(16) to reserve space for more flags for Engine
#define FTRACE_BULLET BIT(16)
#define FTRACE_FLASH BIT(17)
#define FTRACE_KNIFE BIT(18)

// walkmove modes
#define WALKMOVE_NORMAL 0 // normal walkmove
Expand Down
26 changes: 26 additions & 0 deletions regamedll/dlls/wpn_shared/wpn_knife.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -121,6 +121,9 @@ void FindHullIntersection(const Vector &vecSrc, TraceResult &tr, float *mins, fl
distance = 1e6f;

vecHullEnd = vecSrc + ((vecHullEnd - vecSrc) * 2);
#ifdef REGAMEDLL_ADD
gpGlobals->trace_flags = FTRACE_KNIFE;
#endif
UTIL_TraceLine(vecSrc, vecHullEnd, dont_ignore_monsters, pEntity, &tmpTrace);

if (tmpTrace.flFraction < 1.0f)
Expand All @@ -139,6 +142,9 @@ void FindHullIntersection(const Vector &vecSrc, TraceResult &tr, float *mins, fl
vecEnd.y = vecHullEnd.y + minmaxs[j][1];
vecEnd.z = vecHullEnd.z + minmaxs[k][2];

#ifdef REGAMEDLL_ADD
gpGlobals->trace_flags = FTRACE_KNIFE;
#endif
UTIL_TraceLine(vecSrc, vecEnd, dont_ignore_monsters, pEntity, &tmpTrace);

if (tmpTrace.flFraction < 1.0f)
Expand Down Expand Up @@ -273,11 +279,21 @@ BOOL CKnife::Swing(BOOL fFirst)
vecSrc = m_pPlayer->GetGunPosition();
vecEnd = vecSrc + gpGlobals->v_forward * m_flSwingDistance;

#ifdef REGAMEDLL_ADD
gpGlobals->trace_flags = FTRACE_KNIFE;
#endif
UTIL_TraceLine(vecSrc, vecEnd, dont_ignore_monsters, m_pPlayer->edict(), &tr);

if (tr.flFraction >= 1.0f)
{
#ifdef REGAMEDLL_ADD
gpGlobals->trace_flags = FTRACE_KNIFE;
#endif
UTIL_TraceHull(vecSrc, vecEnd, dont_ignore_monsters, head_hull, m_pPlayer->edict(), &tr);
#ifdef REGAMEDLL_ADD
// We manually reset it because Engine doesn't unlike TraceLine
gpGlobals->trace_flags = 0;
#endif

if (tr.flFraction < 1.0f)
{
Expand Down Expand Up @@ -451,11 +467,21 @@ BOOL CKnife::Stab(BOOL fFirst)
vecSrc = m_pPlayer->GetGunPosition();
vecEnd = vecSrc + gpGlobals->v_forward * m_flStabDistance;

#ifdef REGAMEDLL_ADD
gpGlobals->trace_flags = FTRACE_KNIFE;
#endif
UTIL_TraceLine(vecSrc, vecEnd, dont_ignore_monsters, m_pPlayer->edict(), &tr);

if (tr.flFraction >= 1.0f)
{
#ifdef REGAMEDLL_ADD
gpGlobals->trace_flags = FTRACE_KNIFE;
#endif
UTIL_TraceHull(vecSrc, vecEnd, dont_ignore_monsters, head_hull, m_pPlayer->edict(), &tr);
#ifdef REGAMEDLL_ADD
// We manually reset it because Engine doesn't unlike TraceLine
gpGlobals->trace_flags = 0;
#endif

if (tr.flFraction < 1.0f)
{
Expand Down