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Assertion Failed: m_toggle_state == TS_AT_TOP; local compiling; [SOLVED] #926
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I have the same problem as you, but it seems you already solved it. So, thank you for the solution man. 👍 |
aleeperezz16
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Feb 14, 2024
commit d48fd3e Merge: 5268e6b 5d2174f Author: Alejo <alejoperezherrero@gmail.com> Date: Wed Feb 14 19:17:25 2024 -0300 Merge remote-tracking branch 'upstream/master' commit 5d2174f Author: s1lentq <s1lentsk@yandex.ru> Date: Mon Feb 5 02:21:49 2024 +0700 CWeaponBox::Touch: Reworked dropped grenade pickup commit 4d90a5f Author: s1lentq <s1lentsk@yandex.ru> Date: Thu Feb 1 18:20:11 2024 +0700 CWeaponBox::Touch: Fix grenade pickup (Resolves rehlds#923, Closes rehlds#931) commit f4c4e89 Author: s1lentq <s1lentsk@yandex.ru> Date: Thu Feb 1 16:38:16 2024 +0700 CBasePlayerWeapon::ExtractAmmo: Fixed reverse-engineering mistake commit 2489213 Author: s1lentq <s1lentsk@yandex.ru> Date: Thu Feb 1 12:21:23 2024 +0700 Resetable g_weaponSlotInfo commit fb9eb0d Author: Francisco Muñoz <fjmunozpena@gmail.com> Date: Wed Jan 31 09:38:35 2024 -0300 Fix excessive punchangle when getting shield shot (rehlds#919) commit 0bc4ff1 Author: Rafflesian <56321479+Rafflesian@users.noreply.github.com> Date: Wed Jan 31 09:35:26 2024 -0300 Support for secondary ammo and extra EF_ flags (rehlds#934) Support for secondary ammo and extra EF_ flags commit 5287f2a Author: s1lentq <s1lentsk@yandex.ru> Date: Wed Jan 31 19:16:37 2024 +0700 Do not reduce points for bot suicide due bot_kill command commit 0bbc4bd Author: s1lentq <s1lentsk@yandex.ru> Date: Wed Jan 31 18:38:47 2024 +0700 Do not reduce points for suicide due to a fatal fall commit aec3ba2 Author: s1lentq <s1lentsk@yandex.ru> Date: Wed Jan 31 18:33:34 2024 +0700 Fixed m_looseBombArea assertion commit b34d564 Author: s1lentq <s1lentsk@yandex.ru> Date: Wed Jan 31 17:52:38 2024 +0700 PM_CheckWater: Fix for uninitialized waterlevel value for dead players (incorrect waterlevel values from another player movements persisting) commit a1af7ca Author: s1lentq <s1lentsk@yandex.ru> Date: Wed Jan 31 17:40:47 2024 +0700 CBasePlayer::WaterMove: No water sound playback occurs when clients emerge from network lag or was using noclip commit bde6aa0 Author: s1lentq <s1lentsk@yandex.ru> Date: Wed Jan 31 15:51:44 2024 +0700 Disable door asserts (Resolves rehlds#926) commit 2d957a7 Author: s1lentq <s1lentsk@yandex.ru> Date: Wed Jan 31 15:10:08 2024 +0700 utlvector.h fix assert commit 4b49f63 Author: s1lentq <s1lentsk@yandex.ru> Date: Fri Jan 19 20:33:01 2024 +0700 Fix mismatched damage glock18 in burst mode 18 against 25 (GLOCK18_DAMAGE) commit 051dc07 Author: Sergey Shorokhov <wopox1337@ya.ru> Date: Fri Jan 12 11:55:00 2024 +0300 New ConVar: `mp_defuser_allocation` (rehlds#908) commit 89dda43 Author: s1lentq <s1lentsk@yandex.ru> Date: Fri Jan 12 13:30:01 2024 +0700 fix test demo commit 02a0516 Author: s1lentq <s1lentsk@yandex.ru> Date: Fri Jan 12 13:19:01 2024 +0700 Reset damage stats on Putin Server commit c0f4794 Author: s1lentq <s1lentsk@yandex.ru> Date: Fri Jan 12 09:27:40 2024 +0700 PM_CategorizePosition: Do not stick to the ground of an OBSERVER or NOCLIP mode commit e636cbc Author: s1lentq <s1lentsk@yandex.ru> Date: Fri Jan 12 09:16:20 2024 +0700 PlayerRelationship: GR_TEAMMATE on checking itself commit 5268e6b Merge: 9f54246 15df1a9 Author: Alejo <53284952+aleeperezz16@users.noreply.github.com> Date: Tue Jan 2 12:55:47 2024 -0300 Merge branch 's1lentq:master' into master
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I have modified my regamedll and I update it on every new release. After the final update this comes out as soon as I launch my server. I thought I might have made some mistakes while porting my modified code. Then I decided to simply download clean regamedll source and compile it to see if error will come out, well it did come out. If I put the already compiled regamedll from the release, everything is ok. This happens after a local compilation without any errors.
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