Game that teaches programming logic, designed for kids. Built using Godot Engine (http://godotengine.org)
The objective of the game is to train students analytical and procedural thinking. On each level students will play as the female apprentice witch Ada (the name itself are inspired by Ada Lovelace), they will be given a problem sets to deliver candy to each house. The challenge here is to deliver to each house in the map as efficiently as possible with limited resources (time or steps represented as command blocks) and ever changing map conditions (active and disabled teleportals, house states, etc).
On her journey Ada will be accompanied by her mentor (and pet?), Lino who will provide her guidance and companion.
To make the game more challenging and classroom-friendly, map editor are provided within the game. Students can exchange map files and challenging each other or teachers can provide a map that can be given as a test.