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Updated Logo
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Tyler Brownell committed Sep 15, 2022
1 parent f21448e commit 7389265
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2 changes: 1 addition & 1 deletion .nvmrc
Original file line number Diff line number Diff line change
@@ -1 +1 @@
v14.15.3
v14.15.3
Binary file modified CustomStamina.png
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126 changes: 63 additions & 63 deletions config/config.json
Original file line number Diff line number Diff line change
@@ -1,63 +1,63 @@
{
"_comment": "Enables the use of the mod. [true/false]",
"mod_enabled": true,

"_comment": "Verbose logging. [true/false]",
"debug": false,

"_comment": "Selects the method to adjust stamina. ['unlimited'/'percent'/'fixed']",
"adjustment_method": "percent",

"_comment": "The percentage the stamina values will be adjusted by. [integer]",
"_comment": "A positive value will increase stamina capacities and regeneration rates, but lower the drain rates.",
"_comment": "Only used if adjustment_method is set to 'percent'.",
"_comment": "Example: 50% (increase) to 200 = 300",
"_comment": "Example: -50% (decrease) to 200 = 100",
"percent_stamina": 15,

"_comment": "Set the stamina values manually.",
"_comment": "Only used if adjustment_method is set to 'fixed'.",
"AimConsumptionByPose": {
"x": 0.15,
"y": 0.75,
"z": 1
},
"AimDrainRate": 1.1,
"AimRangeFinderDrainRate": 0.55,
"BaseHoldBreathConsumption": 4,
"BaseRestorationRate": 4.4,
"Capacity": 100,
"CrouchConsumption": {
"x": 0.17,
"y": 1
},
"GrenadeHighThrow": 11,
"GrenadeLowThrow": 8,
"HoldBreathStaminaMultiplier": {
"x": 2,
"y": 1
},
"HandsCapacity": 70,
"HandsRestoration": 2.1,
"JumpConsumption": 16,
"OxygenCapacity": 300,
"OxygenRestoration": 4,
"PoseLevelConsumptionPerNotch": {
"x": 1.1,
"y": 3
},
"ProneConsumption": 1,
"SitToStandConsumption": 1,
"SprintDrainRate": 4.2,
"StaminaExhaustionCausesJiggle": true,
"StaminaExhaustionRocksCamera": false,
"StaminaExhaustionStartsBreathSound": true,
"StandupConsumption": {
"x": 10,
"y": 20
},
"WalkConsumption": {
"x": 0.2,
"y": 0.5
}
}
{
"_comment": "Enables the use of the mod. [true/false]",
"mod_enabled": true,

"_comment": "Verbose logging. [true/false]",
"debug": false,

"_comment": "Selects the method to adjust stamina. ['unlimited'/'percent'/'fixed']",
"adjustment_method": "percent",

"_comment": "The percentage the stamina values will be adjusted by. [integer]",
"_comment": "A positive value will increase stamina capacities and regeneration rates, but lower the drain rates.",
"_comment": "Only used if adjustment_method is set to 'percent'.",
"_comment": "Example: 50% (increase) to 200 = 300",
"_comment": "Example: -50% (decrease) to 200 = 100",
"percent_stamina": 15,

"_comment": "Set the stamina values manually.",
"_comment": "Only used if adjustment_method is set to 'fixed'.",
"AimConsumptionByPose": {
"x": 0.15,
"y": 0.75,
"z": 1
},
"AimDrainRate": 1.1,
"AimRangeFinderDrainRate": 0.55,
"BaseHoldBreathConsumption": 4,
"BaseRestorationRate": 4.4,
"Capacity": 100,
"CrouchConsumption": {
"x": 0.17,
"y": 1
},
"GrenadeHighThrow": 11,
"GrenadeLowThrow": 8,
"HoldBreathStaminaMultiplier": {
"x": 2,
"y": 1
},
"HandsCapacity": 70,
"HandsRestoration": 2.1,
"JumpConsumption": 16,
"OxygenCapacity": 300,
"OxygenRestoration": 4,
"PoseLevelConsumptionPerNotch": {
"x": 1.1,
"y": 3
},
"ProneConsumption": 1,
"SitToStandConsumption": 1,
"SprintDrainRate": 4.2,
"StaminaExhaustionCausesJiggle": true,
"StaminaExhaustionRocksCamera": false,
"StaminaExhaustionStartsBreathSound": true,
"StandupConsumption": {
"x": 10,
"y": 20
},
"WalkConsumption": {
"x": 0.2,
"y": 0.5
}
}
142 changes: 71 additions & 71 deletions packageBuild.ts
Original file line number Diff line number Diff line change
@@ -1,71 +1,71 @@
#!/usr/bin/env node

// This is a simple script used to build a mod package. The script will copy necessary files to the build directory
// and compress the build directory into a zip file that can be easily shared.

const fs = require("fs-extra");
const glob = require("glob");
const zip = require('bestzip');
const path = require("path");

// Load the package.json file to get some information about the package so we can name things appropriately. This is
// atypical, and you would never do this in a production environment, but this script is only used for development so
// it's fine in this case. Some of these values are stored in environment variables, but those differ between node
// versions; the 'author' value is not available after node v14.
const { author, name:packageName, version } = require("./package.json");

// Generate the name of the package, stripping out all non-alphanumeric characters in the 'author' and 'name'.
const modName = `${author.replace(/[^a-z0-9]/gi, "")}-${packageName.replace(/[^a-z0-9]/gi, "")}-${version}`;
console.log(`Generated package name: ${modName}`);

// Delete the old build directory and compressed package file.
fs.rmSync(`${__dirname}/dist`, { force: true, recursive: true });
console.log("Previous build files deleted.");

// Generate a list of files that should not be copied over into the distribution directory. This is a blacklist to ensure
// we always copy over additional files and directories that authors may have added to their project. This may need to be
// expanded upon by the mod author to allow for node modules that are used within the mod; example commented out below.
const ignoreList = [
"node_modules/",
// "node_modules/!(weighted|glob)", // Instead of excluding the entire node_modules directory, allow two node modules.
"src/**/*.js",
"types/",
".git/",
".github/",
".eslintignore",
".eslintrc.json",
".gitignore",
".DS_Store",
".nvmrc",
"packageBuild.ts",
"mod.code-workspace",
"package-lock.json",
"tsconfig.json",
"CustomStamina.png"
];
const exclude = glob.sync(`{${ignoreList.join(",")}}`, { realpath: true, dot: true });

// For some reason these basic-bitch functions won't allow us to copy a directory into itself, so we have to resort to
// using a temporary directory, like an idiot. Excuse the normalize spam; some modules cross-platform, some don't...
fs.copySync(__dirname, path.normalize(`${__dirname}/../~${modName}`), {filter:(filePath) => {
return !exclude.includes(filePath);
}});
fs.moveSync(path.normalize(`${__dirname}/../~${modName}`), path.normalize(`${__dirname}/${modName}`), { overwrite: true });
fs.copySync(path.normalize(`${__dirname}/${modName}`), path.normalize(`${__dirname}/dist`));
console.log("Build files copied.");

// Compress the files for easy distribution. The compressed file is saved into the dist directory. When uncompressed we
// need to be sure that it includes a directory that the user can easily copy into their game mods directory.
zip({
source: modName,
destination: `dist/${modName}.zip`,
cwd: __dirname
}).catch(function(err) {
console.error("A bestzip error has occurred: ", err.stack);
}).then(function() {
console.log(`Compressed mod package to: /dist/${modName}.zip`);

// Now that we're done with the compression we can delete the temporary build directory.
fs.rmSync(`${__dirname}/${modName}`, { force: true, recursive: true });
console.log("Build successful!");
});
#!/usr/bin/env node

// This is a simple script used to build a mod package. The script will copy necessary files to the build directory
// and compress the build directory into a zip file that can be easily shared.

const fs = require("fs-extra");
const glob = require("glob");
const zip = require('bestzip');
const path = require("path");

// Load the package.json file to get some information about the package so we can name things appropriately. This is
// atypical, and you would never do this in a production environment, but this script is only used for development so
// it's fine in this case. Some of these values are stored in environment variables, but those differ between node
// versions; the 'author' value is not available after node v14.
const { author, name:packageName, version } = require("./package.json");

// Generate the name of the package, stripping out all non-alphanumeric characters in the 'author' and 'name'.
const modName = `${author.replace(/[^a-z0-9]/gi, "")}-${packageName.replace(/[^a-z0-9]/gi, "")}-${version}`;
console.log(`Generated package name: ${modName}`);

// Delete the old build directory and compressed package file.
fs.rmSync(`${__dirname}/dist`, { force: true, recursive: true });
console.log("Previous build files deleted.");

// Generate a list of files that should not be copied over into the distribution directory. This is a blacklist to ensure
// we always copy over additional files and directories that authors may have added to their project. This may need to be
// expanded upon by the mod author to allow for node modules that are used within the mod; example commented out below.
const ignoreList = [
"node_modules/",
// "node_modules/!(weighted|glob)", // Instead of excluding the entire node_modules directory, allow two node modules.
"src/**/*.js",
"types/",
".git/",
".github/",
".eslintignore",
".eslintrc.json",
".gitignore",
".DS_Store",
".nvmrc",
"packageBuild.ts",
"mod.code-workspace",
"package-lock.json",
"tsconfig.json",
"CustomStamina.png"
];
const exclude = glob.sync(`{${ignoreList.join(",")}}`, { realpath: true, dot: true });

// For some reason these basic-bitch functions won't allow us to copy a directory into itself, so we have to resort to
// using a temporary directory, like an idiot. Excuse the normalize spam; some modules cross-platform, some don't...
fs.copySync(__dirname, path.normalize(`${__dirname}/../~${modName}`), {filter:(filePath) => {
return !exclude.includes(filePath);
}});
fs.moveSync(path.normalize(`${__dirname}/../~${modName}`), path.normalize(`${__dirname}/${modName}`), { overwrite: true });
fs.copySync(path.normalize(`${__dirname}/${modName}`), path.normalize(`${__dirname}/dist`));
console.log("Build files copied.");

// Compress the files for easy distribution. The compressed file is saved into the dist directory. When uncompressed we
// need to be sure that it includes a directory that the user can easily copy into their game mods directory.
zip({
source: modName,
destination: `dist/${modName}.zip`,
cwd: __dirname
}).catch(function(err) {
console.error("A bestzip error has occurred: ", err.stack);
}).then(function() {
console.log(`Compressed mod package to: /dist/${modName}.zip`);

// Now that we're done with the compression we can delete the temporary build directory.
fs.rmSync(`${__dirname}/${modName}`, { force: true, recursive: true });
console.log("Build successful!");
});

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