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[v2.1] Flicker Improvement Update #5

Merged
merged 1 commit into from
Jul 11, 2024
Merged

[v2.1] Flicker Improvement Update #5

merged 1 commit into from
Jul 11, 2024

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redthirten
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  • Changed flicker pattern from random to sawtooth to better emulate a fluorescent bulb.
  • Randomized flicker phase between different SCOs so they don't all flash in unison (which was unpleasant if the lights were all in the same room/area).
  • Changed "Flicker Time" parameter to "Max Flicker Time".
  • Randomized total flicker time between different SCOs (within the configured max flicker time), which better emulates the randomness of real fluorescent bulbs turning on.
  • Refactored some code.
  • Updated the demo park.

- Changed flicker pattern from random to sawtooth to better emulate a fluorescent bulb.
- Randomized flicker phase between different SCOs so they don't all flash in unison (which was unpleasant if the lights were all in the same room/area).
- Changed "Flicker Time" parameter to "Max Flicker Time".
- Randomized total flicker time between different SCOs (within the configured max flicker time), which better emulates the randomness of real fluorescent bulbs turning on.
- Refactored some code.
- Updated the demo park.
@redthirten redthirten added the enhancement New feature or request label Jul 11, 2024
@redthirten redthirten merged commit 250f11f into main Jul 11, 2024
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@redthirten redthirten deleted the dev branch July 11, 2024 22:37
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