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rcav8tr committed Nov 29, 2024
1 parent bfa4514 commit 161ccf8
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Binary file added BuildingLevelColors.ods
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1 change: 1 addition & 0 deletions ChangeLog.md
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- Initial release.
118 changes: 118 additions & 0 deletions IBLIV.csproj
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<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<OutputType>Library</OutputType>
<TargetFramework>net472</TargetFramework>
<Configurations>Debug;Release</Configurations>

<!--The file where mod information which is required for publishing mod on PDX mods are stored-->
<PublishConfigurationPath>Properties\PublishConfiguration.xml</PublishConfigurationPath>
<Title>Improved Building Level Info View</Title>
<Version>1.0.0</Version>
<Description>Improvements to the Building Level info view.</Description>
<Copyright>Copyright © 2024</Copyright>
<PDXAccountDataPath>$(USERPROFILE)\Documents\Visual Studio Projects\Cities Skylines 2 Mods\My Mods\pdx_account.txt</PDXAccountDataPath>
</PropertyGroup>

<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<TreatWarningsAsErrors>True</TreatWarningsAsErrors>
</PropertyGroup>

<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<TreatWarningsAsErrors>True</TreatWarningsAsErrors>
</PropertyGroup>

<!--Imports must be after PropertyGroup block-->
<Import Project="$([System.Environment]::GetEnvironmentVariable('CSII_TOOLPATH', 'EnvironmentVariableTarget.User'))\Mod.props" />
<Import Project="$([System.Environment]::GetEnvironmentVariable('CSII_TOOLPATH', 'EnvironmentVariableTarget.User'))\Mod.targets" />

<ItemGroup>
<Reference Include="Colossal.Collections">
<Private>False</Private>
</Reference>
<Reference Include="Colossal.IO.AssetDatabase">
<Private>False</Private>
</Reference>
<Reference Include="Colossal.Localization">
<Private>False</Private>
</Reference>
<Reference Include="Colossal.Mathematics">
<Private>False</Private>
</Reference>
<Reference Include="Colossal.UI">
<Private>False</Private>
</Reference>
<Reference Include="Colossal.UI.Binding">
<Private>False</Private>
</Reference>
<Reference Include="Game">
<Private>false</Private>
</Reference>
<Reference Include="Colossal.Core">
<Private>false</Private>
</Reference>
<Reference Include="Colossal.Logging">
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<Private>false</Private>
</Reference>
<Reference Include="Unity.Burst">
<Private>false</Private>
</Reference>
<Reference Include="Unity.Collections">
<Private>false</Private>
</Reference>
<Reference Include="Unity.Entities">
<Private>false</Private>
</Reference>
<Reference Include="Unity.Mathematics">
<Private>false</Private>
</Reference>
</ItemGroup>

<ItemGroup>
<Reference Update="System">
<Private>false</Private>
</Reference>
<Reference Update="System.Core">
<Private>false</Private>
</Reference>
<Reference Update="System.Data">
<Private>false</Private>
</Reference>
</ItemGroup>

<ItemGroup>
<None Include="$(ModPropsFile)" Link="Properties\Mod.props" />
<None Include="$(ModTargetsFile)" Link="Properties\Mod.targets" />
</ItemGroup>

<!-- Automatically build ModAssemblyInfo.cs file. -->
<Import Project="ModAssemblyInfo\ModAssemblyInfo.csproj" />
<ItemGroup>
<None Include="ModAssemblyInfo\ModAssemblyInfo.csproj" />
</ItemGroup>

<!-- Automatically build PublishConfiguration.xml file. -->
<Import Project="Properties\PublishConfiguration.csproj" />
<ItemGroup>
<None Include="Properties\PublishConfiguration.csproj" />
</ItemGroup>

<ItemGroup>
<None Remove="Localization\Translation.csv" />
<EmbeddedResource Include="Localization\Translation.csv" />
</ItemGroup>

<ItemGroup>
<PackageReference Include="Lib.Harmony" Version="2.2.2" />
</ItemGroup>

<ItemGroup>
<None Update="Images\ImprovedBuildingLevel.svg">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>

</Project>
25 changes: 25 additions & 0 deletions IBLIV.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.11.35303.130
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "IBLIV", "IBLIV.csproj", "{A698932B-8BAF-46D1-9300-159525CC28AA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A698932B-8BAF-46D1-9300-159525CC28AA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{A698932B-8BAF-46D1-9300-159525CC28AA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A698932B-8BAF-46D1-9300-159525CC28AA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A698932B-8BAF-46D1-9300-159525CC28AA}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {2E881690-2C63-44A5-B2B2-5DCAE958338A}
EndGlobalSection
EndGlobal
1 change: 1 addition & 0 deletions Images/ImprovedBuildingLevel.svg
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24 changes: 24 additions & 0 deletions ImprovedBuildingStatusType.cs
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using Game.Prefabs;

namespace IBLIV
{
// This mod's improved building status types.
// Start at an arbitrary large number to avoid overlap with the game's BuildingStatusType and
// hopefully avoid conflicts with any other mod's building status types.
public enum ImprovedBuildingStatusType
{
None = 987650,

LevelResidential,
LevelCommercial,
LevelIndustrial,
LevelOffice,

// This mod uses the game's infomode prefabs for signature buildings.
// So also use the game's building status types for signature buildings.
SignatureResidential = BuildingStatusType.SignatureResidential,
SignatureCommercial = BuildingStatusType.SignatureCommercial,
SignatureIndustrial = BuildingStatusType.SignatureIndustrial,
SignatureOffice = BuildingStatusType.SignatureOffice,
}
}
21 changes: 21 additions & 0 deletions LICENSE.txt
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MIT License

Copyright (c) 2024 rcav8tr

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
1 change: 1 addition & 0 deletions Library/ilpp.pid
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23104
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