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Some update to gltf loading #4373

Merged
merged 1 commit into from
Oct 10, 2024
Merged

Some update to gltf loading #4373

merged 1 commit into from
Oct 10, 2024

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HarryDC
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@HarryDC HarryDC commented Oct 8, 2024

Hit some small snags when importing from kenneys assets this is just a small update.

  • Allows animations to be imported even if they affect more skins than expected, this allows users to decide if the degraded animations work for them or not
  • Allows unsigned char as an mesh index type

It slightly changes the import macro to correctly cast to the expected type, the old macro is overloaded to maintain the old functionality

Only warns when there are more animations than currently implemented
Allows mesh indices to be unsigned char
#define LOAD_ATTRIBUTE(accesor, numComp, dataType, dstPtr) \
#define LOAD_ATTRIBUTE(accesor, numComp, srcType, dstPtr) LOAD_ATTRIBUTE_CAST(accesor, numComp, srcType, dstPtr, srcType)

#define LOAD_ATTRIBUTE_CAST(accesor, numComp, srcType, dstPtr, dstType) \
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@HarryDC HarryDC Oct 8, 2024

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@raysan5 mention in discord this would have to change to include something like

if (dstPtr == NULL) { 
  dstPtr = RL_ALLOC(accessor->count * numComp * sizeof(dstType); 
}

This would reduce a lot of the 4-6 line if/else branches to 1 Line

LOAD_ATTRIBUTE(accessor, numpComp, srcType, dstPtr, dstType)

As this touches every if branch in the gltf load i didn't even want to start that before checking

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Personally, I don't like that macro at all, it could be confusing and it's difficult/impossible to debug.

Said that, proposed improvement sounds good to me. Feel free to send a PR with the required updates.

@@ -5697,23 +5699,25 @@ static Model LoadGLTF(const char *fileName)
// Load unsigned short data type into mesh.indices
LOAD_ATTRIBUTE(attribute, 1, unsigned short, model.meshes[meshIndex].indices)
}
else if (attribute->component_type == cgltf_component_type_r_8u)
{
// Init raylib mesh indices to copy glTF attribute data
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With allocation inside the macro, this would be one line

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Looks good to me.

@raysan5 raysan5 merged commit 454acca into raysan5:master Oct 10, 2024
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raysan5 commented Oct 10, 2024

@HarryDC Thanks for the improvement! Added a note on proposed macro change: looks fine to me.

psxdev pushed a commit to raylib4Consoles/raylib that referenced this pull request Nov 18, 2024
Only warns when there are more animations than currently implemented
Allows mesh indices to be unsigned char
Qoen1 added a commit to Qoen1/raylib-cpp-group-h that referenced this pull request Dec 26, 2024
* ADDED: `isGpuReady` flag, allow font loading with no GPU acceleration

* [RCORE] Update comments on fullscreen and boderless window to describe what they do (raysan5#4280)

* Update raylib_api.* by CI

* update fullscreen and borderless comments to better describe what they do.

* Update raylib_api.* by CI

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>

* [rcore][desktop_glfw] Keeping CORE.Window.position properly in sync with glfw window position (raysan5#4190)

* WindowPosCallback added.

CORE.Window.position is now properly kept in sync with the glfw window position.

* Update rcore_desktop_glfw.c

Comments updated.

* Setting CORE.Window.position correctly in InitPlatform() as well.

This also fixes not centering the window correctly when the high dpi flag was enabled.

* Fixes centering the window in the SetWindowMonitor() function.

Here the render size has to be used again in case the high dpi flag is enabled.

* Update Window Position

Update Window Position right away in ToggleFullscreen() & ToggleBorderlessWindowed() functions

* rlgl.h: glint64 did not exist before OpenGL 3.2 (raysan5#4284)

Compilation breaks on rlgl.h for early OpenGL versions.
Glint64 did not exist on those versions (< OpenGL 3.2)

* Examples makefiles: align /usr/local with /src Makefile (raysan5#4286)

* align /usr/local with src Makefile

Align /usr/local with the /src Makefile, where it can be overriden.

* /usr/local: allow override

align /usr/local with the /src Makefile, where it can be overriden

* Update raylib.h

* ADDED: more uniform data type options raysan5#4137

* Update rlgl.h

* Update rtext.c

* [rModels] Correctly split obj meshes by material (raysan5#4285)

* Correctly split meshes from tinyobj by material so they can be represented by raylib correctly

* PR Feedback

* fix(rcore/android): Allow main() to return it its caller on configuration changes. (raysan5#4288)

* Fix missing equal sign (raysan5#4294)

I just noticed there is a missing equal sign. This PR fixes this.

* Add uConsole mapping (raysan5#4297)

* fix: In certain cases the connector status is reported UNKNOWN, should be conisdered as CONNECTED (raysan5#4305)

Co-authored-by: Michal Jaskolski <michal.jaskolski@hexagon.com>

* Fix seg fault with long comment lines (raysan5#4306)

raysan5#4304

* Change implicit conversion to explicit conversion to remove warning (raysan5#4308)

* fix vld1q_f16 undeclared in arm on stb_image_resize2.h v2.10 (raysan5#4309)

* Update BINDINGS.md (raysan5#4311)

I've updated the bindings

* fix for hardcoded index values in vboID array (raysan5#4312)

changing any of the #defines in CONFIG.H would cause issues when rendering.

* chore: GetApplicationDirectory definition for FreeBSD (raysan5#4318)

* [rtextures] add MixColors. a function to mix 2 colors together (raysan5#4310)

* added MixColors function to mix 2 colors together (Line 1428 raylib.h and Line 4995 in rtextures.c)

* renamed MixColors to ColorLerp (raysan5#4310 (comment))

* changed ColorLerp to be more like other functions

---------

Co-authored-by: CI <-ci@not-real.com>

* Update raylib_api.* by CI

* REVIEWED: `ColorLerp()` formatting raysan5#4310

* Update raylib_api.* by CI

* Update rtextures.c

* [rcore] Add filtering folders to `LoadDirectoryFilesEx()`/`ScanDirectoryFiles()` (raysan5#4302)

* Add filtering folders in ScanDirectoryFiles and ScanDirectoryFilesRecursively

Add define FILTER_FOLDER for that purpose
Fix folder names matching filter being added to result

* Move FILTER_FOLDER define to internals of rcore and document option in comment

* Update raylib_api.* by CI

* REVIEWED: `DrawTexturePro()` to avoid negative dest rec raysan5#4316

* REVIEWED: Directory filter tag raysan5#4323

* Reviewed raysan5#4323

* Update raylib.h

* Update raylib_api.* by CI

* [BINDINGS.md] Added raylib-bqn, moved rayed-bqn (raysan5#4331)

* [BINDINGS.md] Added raylib-bqn, moved rayed-bqn

rayed-bqn has had a lot of progress and I've realized it has diverged too much from raylib, and so I made raylib-bqn to be a simple binding, while rayed-bqn will be a utility wrapper.

* removed accidental newline

* [rmodels] Optional GPU skinning (raysan5#4321)

* Added optional GPU skinning

* Added skinned bone matrices support for different file formats.

* Moved new shader locations to end of enum to avoid breaking existing examples. Added gpu skinning on drawing of instanced meshes.

* Added GPU skinning example.

* Removed variable declaration to avoid shadowing warning.

* Update raylib_api.* by CI

* Some minor tweaks

* Fix rlgl standalone defaults (raysan5#4334)

* Projects: Fix CMake example project  (raysan5#4332)

* Update CMakeLists.txt

Add missing link flags

* Update README.md

Remove unneeded flag because this flag is defined in the updated CMakeList file

* Update CMakeLists.txt

* Update parser's readme to mirror fixed help text (raysan5#4336)

* Update BINDINGS.md (raysan5#4337)

Updated Lean4 bindings

* `LoadFontDefault()`: Initialize glyphs and recs to zero raysan5#4319

* ADDED: `MakeDirectory()`

* Update raylib_api.* by CI

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Fix isGpuReady flag on android (raysan5#4340)

* [SHAPES] Add more detail to comment for DrawPixel (raysan5#4344)

* Update raylib_api.* by CI

* Add comment that draw pixel uses geometry and may be slow

* Update raylib_api.* by CI

---------

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* Fix raysan5#4349

* [MODELS] Disable GPU skinning for MacOS platform (raysan5#4348)

* Update raylib_api.* by CI

* Disable GPU skinning on MacOS
Add GPU skinning example to MSVC Projects.

* Update raylib_api.* by CI

---------

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* Complements the raysan5#4348 GPU skinning fix (raysan5#4352)

* Fixes GetClipboardText() memory leak for PLATFORM_DESKTOP_SDL (raysan5#4354)

* [MODELS] Better fix for GPU skinning issues (raysan5#4353)

* Make the max VBO match the animation flag.

* re-enable GPU skinning for mac, and fix the max buffer to be correct based on the GPU skinning support flag.

* [rlgl] Fix rlgl standalone defaults (raysan5#4357)

* Fix rlgl standalone defaults

* Fix rmodels

* Typo fix (raysan5#4356)

Seemed to be a typo. Hope this helps.

* Allow Zig build script to change desktop backend (raysan5#4358)

* [build] CMake: Fix GRAPHICS check (raysan5#4359)

* updated camera speeds with GetFrameTime (raysan5#4362)

* taken from FluxFlus PR (raysan5#4363)

* Fix raysan5#4355

* [example] Input virtual controls example (raysan5#4342)

* Add files via upload

* Update core_input_gamepad_virtual.c

* Add files via upload

* Update and rename core_input_gamepad_virtual.c to core_virtual_Dpad.c

* Update and rename core_virtual_Dpad.c to core_input_virtual_controls.c

* Delete examples/core/core_input_gamepad_virtual.png

* Add files via upload

* Update Makefile

* Update Makefile.Web

* Update README.md

* Update README.md

* Create core_input_virtual_controls.vcxproj

* Delete projects/VS2022/examples/core_input_virtual_controls.vcxproj

* [zig] Fix build.zig bug (raysan5#4366)

* fixed zig config.h bug

* zig fmt

* removed old comment (raysan5#4370)

* Update CHANGELOG

* updated makefile to disable wayland by default (raysan5#4369)

* Update RGFW  (raysan5#4372)

* (rcore_desktop_rgfw.c) fix errors when compiling with mingw

* define WideCharToMultiByte

* update RGFW

* move stdcall def to windows only

* fix raw cursor input

* Removed tabs and triple line-breaks

* Some update to gltf loading (raysan5#4373)

Only warns when there are more animations than currently implemented
Allows mesh indices to be unsigned char

* Fix build.zig (raysan5#4374)

* build.zig: Improve logic (raysan5#4375)

* build.zig: Fix `@src` logic

* build.zig: Clarify build error

* build.zig: Add option for enabling `raygui`

* build.zig: Expose `Options` type

* `WARNING`: REMOVED: SVG files loading and drawing, moving it to raylib-extras

* REMOVED: `LoadImageSvg()`

* Update raylib_api.* by CI

* Update BINDINGS.md (raysan5#4378)

* build.zig: Fix `@src` logic and a few things (raysan5#4380)

* REVIEWED: `CodepointToUTF8()`, clean static buffer raysan5#4379

* build.zig: Very minor fixes (raysan5#4381)

* Fix the type mismatch caused due to unsupported `?[]const u8` (raysan5#4383)

Co-authored-by: Yuval Herman <yuvalherman99@gmail.com>

* qoi: Added support for image of channels 3 (raysan5#4384)

* Fix rectangle width and height check to account for squares (raysan5#4382)

* ADDED: Utility functions: `ComputeCRC32()` and `ComputeMD5()`

* Update raylib_api.* by CI

* WARNING: BREAKING: Renamed several functions for data validation raysan5#3930

* Update raylib_api.* by CI

* Fix raysan5#4388 (raysan5#4392)

* Fix VSCode Makefile to support multiple .c files (raysan5#4391)

Updated the VSCode Makefile to allow compilation of multiple .c files instead of just one (main.c).
- Replaced `SRC` and `OBJS` definitions to dynamically include all .c and .h files in the project.
- This change enables automatic handling of any number of source files specifically in the VSCode setup.

* [rcore] added sha1 implementation (raysan5#4390)

* added sha1 implementation

* added missing part

* fixed issue

* fix to match other implementations

* Update raylib_api.* by CI

* build.zig: Clean up my mess (raysan5#4387)

* [rl_gputex] Correctly load mipmaps from DDS files (raysan5#4399)

* correction of comments (raysan5#4400)

The indication of locations for bone ids and bone weights did not correspond to their default values ​​in config.h

* build.zig: Fix various issues around `-Dconfig` (raysan5#4398)

* build.zig: Fix various issues around `-Dconfig`

* build.zig: Parse all relevant flags from `src/config.h` at comptime

* Adds MaximizeWindow() and RestoreWindow() implementation for PLATFORM_WEB (raysan5#4397)

* [rtextures] ImageDraw(): Don't try to blend images without alpha (raysan5#4395)

* removed extra update command (raysan5#4401)

* [rcore] [web] Updates `SetWindowState()` and `ClearWindowState()` to handle `FLAG_WINDOW_MAXIMIZED` for `PLATFORM_WEB` (raysan5#4402)

* Updates SetWindowState() and ClearWindowState() to handle FLAG_WINDOW_MAXIMIZED for PLATFORM_WEB

* Update MaximizeWindow() and RestoreWindow() to set/unset the FLAG_WINDOW_MAXIMIZED

* Fix MaximizeWindow() for PLATFORM_WEB (raysan5#4404)

* Adds SetWindowOpacity() implementation for PLATFORM_WEB (raysan5#4403)

* build.zig: Merge `src/build.zig` to `build.zig` (raysan5#4393)

* build.zig: Move `src/build.zig` to `build.zig`

* build.zig: Remove uses of `@src`

* build.zig: Update entry point

* [Raymath] Add C++ operator overloads for common math function (raysan5#4385)

* Update raylib_api.* by CI

* Add math operators for C++ to raymath

* better #define for disabling C++ operators

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>

* REVIEWED: Formatting and raymath version raysan5#4385

* Updated instanced rendering support loading (raysan5#4408)

* Reviewed formatting raysan5#4408

* Removed trailing spaces

* Update raymath.h

* [Raymath] Add matrix operators to raymath for C++ (raysan5#4409)

* Add matrix operators to raymath for C++

* Fix spaces

* REVIEWED: `GetGestureHoldDuration()` comments

* Update raylib_api.* by CI

* [rcore] Adds implementation to `SetGamepadVibration()` on `PLATFORM_WEB` and updates it on `PLATFORM_DESKTOP_SDL` to handle duration (raysan5#4410)

* Updates SetGamepadVibration()

* Handle MAX_GAMEPAD_VIBRATION_TIME

* Revert low/high parameters back to left/rightMotor

* Fix missin semicolon

* Convert duration to seconds

* Add SetGamepadVibration() implementation to PLATFORM_WEB

* Update raylib_api.* by CI

* moved update out of draw area (raysan5#4413)

* REVIEWED: skinning shader for GLSL 100 raysan5#4412

* build.zig: Better specify Linux dependencies (raysan5#4406)

* Simplify EmscriptenResizeCallback() (raysan5#4415)

* build.zig: Re-add OpenGL to Linux deps (raysan5#4417)

* build.zig: Fix a minor issue with `-Dconfig` (raysan5#4418)

* Reviewed skinning shaders raysan5#4412

* Update config.h

* Update raylib.h

* Update raylib_api.* by CI

* Update core_input_gamepad example (raysan5#4416)

* [rcore] Fix raysan5#4405 (raysan5#4420)

* Fix raysan5#4405 at runtime

* Add parameter validation

* Remove default global deadzone

* [examples] Add deadzone handling to `core_input_gamepad` example (raysan5#4422)

* Add deadzone handling to core_input_gamepad example

* Rename variables

* Grammar fix in CONTRIBUTING.md (raysan5#4423)

"Can you write some tutorial/example?"
"Can you write some tutorials/examples?"

* Fix typo in rshapes.c (raysan5#4421)

* Add drawing for generic gamepad on core_input_gamepad example (raysan5#4424)

* Update skinning.fs

* Reviewed and reverted unneeded module check, `rtextures` should not depend on `rtext`

* ADDED: CHANGELOG for raylib 5.5 -WIP-

* Update CHANGELOG

* Update Makefile

* Update Makefile

* [RTEXTURES] Remove the panorama cubemap layout option (raysan5#4425)

* Remove the panorama cubemap layout, it was not implemented.
Left a todo in the code for some aspiring developer to finish.

* Update raylib_api.* by CI

---------

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* Update HISTORY.md

* Update CHANGELOG

* Update raylib.h

* Update raylib_api.* by CI

* Update CHANGELOG

* Update raylib.h

* Update Makefile

* Update raylib_api.* by CI

* Update raylib.h

* Update raylib_api.* by CI

* REVIEWED: GPU skninning on Web, some gotchas! raysan5#4412

* Update rlgl.h

* REVIEWED: `UpdateModelAnimationBoneMatrices()` comments

* Update raylib_api.* by CI

* Update emsdk paths to latest versions

* [rshapes] Review `DrawRectangleLines()` pixel offset (raysan5#4261)

* [rshapes] Remove `DrawRectangleLines()`'s + 1 offset

* ... and replace it with a -/+ 0.5 offset divided by current cam's zoom.

* REVIEWED: `DrawRectangleLines()`, considering view matrix for lines "alignment"

* Use free camera in model shader example (raysan5#4428)

* Add shadow map example to MSVC projects (raysan5#4430)

* Use the vertex color as part of the base shader in GLSL330 (raysan5#4431)

* Add input_virtual_controls to MSVC projects (raysan5#4433)

Fix input_virtual_controls example to use correct default font sizes

* [build] CMake: Don't build for wayland by default (raysan5#4432)

This is to align with the behavior of raysan5#4369, see raysan5#4371 for rationale on
disabling Wayland by default.

* [build] [web] Fix examples `Makefile` for `PLATFORM_WEB` (raysan5#4434)

* Fix examples Makefile for PLATFORM_WEB

* Replace shell with assignment operator

* Replace tab with spaces

* Update Makefile.Web

* REVIEWED: WebGL2 (OpenGL ES 3.0) backend flags (PLATFORM_WEB) raysan5#4330

* Minor format tweaks

* Use mingw32-make for Windows (raysan5#4436)

* [rtextures/rlgl] Load mipmaps for cubemaps (raysan5#4429)

* [rlgl] Load cubemap mipmaps

* [rtextures] Only generate mipmaps that don't already exist

* [rtextures] ImageDraw(): Implement drawing to mipmaps

* [rtextures] Load cubemap mipmaps

* Reviewed formating to follow raylib conventions raysan5#4429

* Reviewed formatting, remove end-line points, for consistency with comments

* Update cgltf.h

* Update dr_mp3.h

* Update dr_wav.h

* Update qoa.h

* Update stb_image.h

* Update stb_image_resize2.h

* Update stb_truetype.h

* Fix examples Makefile for NetBSD (raysan5#4438)

* fix makefile

* moving to LDPATHS

* fix clean and ldlibs stuff

* Update Makefile

* REVIEWED: `LoadTextureCubemap()` to avoid crash raysan5#4429

* fix (raysan5#4440)

* [rtextures] LoadTextureCubemap(): Copy image before generating mipmaps, to avoid dangling re-allocated pointers (raysan5#4439)

* Fix MSVC errors for PLATFORM_DESKTOP_RGFW (raysan5#4441)

* (rcore_desktop_rgfw.c) fix errors when compiling with mingw

* define WideCharToMultiByte

* update RGFW

* move stdcall def to windows only

* fix raw cursor input

* Fix warnings, update RGFW, fix msvc errors (make sure windows macro _WIN32 is correct)

* Fix signed/unsigned mismatch in rlgl (raysan5#4443)

* Update README.md

* Fix empty input string for MeasureTextEx (raysan5#4448)

* Fix inconsistent dll linkage warning on windows (raysan5#4447)

* Update rcore_desktop_glfw.c

* Update rtext.c

* [shapes] Add `shapes_rectangle_advanced ` example implementing a `DrawRectangleRoundedGradientH` function (raysan5#4435)

* [rshapes] Add  function

* "[shapes] rectangle advanced: fix screen width and height to fit with other examples"

* fix the issue with GetScreenWidth/GetScreenHeight that was identified on other platforms (raysan5#4451)

* Fix SetWindowSize() for PLATFORM_WEB (raysan5#4452)

* Update HISTORY.md

* Update Makefile

* Update rmodels.c - 'fix' for GenMeshSphere artifact (raysan5#4460)

When creating a new sphere mesh with high number of slices/rings the top and bottom parts of the generated sphere are removed. This happens because the triangles in those parts, due to high resolution, end up being very small and are removed as part of the 'par_shapes' library's optimization. Adding par_shapes_set_epsilon_degenerate_sphere(0.0); before generating the sphere mesh sets the threshold for removal of small triangles is removed and the sphere is returned to raylib correctly.

* Added last week commits info

* RENAMED: `UpdateModelAnimationBoneMatrices()` to `UpdateModelAnimationBones()`

Still, not fully convinced of those functions naming, despite quite descriptive, sounds a bit confusing to me...

* Update raylib_api.* by CI

* Fix for issue 4454, MatrixDecompose() gave incorrect output for certain combinations of scale and rotation (raysan5#4461)

* Update CHANGELOG

* implemented new linear gradient generation function (raysan5#4462)

* Update Makefile.Web

* Update core_2d_camera_mouse_zoom.c

* fix float casting warnings (raysan5#4471)

* UpdateModelAnimation speedup (raysan5#4470)

If we borrow from the GPU skinned animation code, we can just multiply the vertex by the matrix * weight and shave a chunk of CPU time.

* Improve cross-compilation with zig builds (raysan5#4468)

- Add xcode_frameworks when cross compiling for mac (ref:
https://github.com/hexops/mach/blob/main/build.zig)
- Add emsdk when cross compiling for wasm (ref:
https://github.com/floooh/sokol-zig/blob/master/build.zig)

Signed-off-by: Tomas Slusny <slusnucky@gmail.com>

* [rcore]  Clipboard Image Support  (raysan5#4459)

* [rcore] add 'GetClipboardImage' for windows

* [rcore] GetClipboardImage removed some unneeded defines

* [rcore] PLATFORM_SDL: create a compatility layer for SDL3

* external: add win32_clipboard.h header only lib

* [rcore] using win32_clipboard on platforms rlfw and rgfw

* [rcore] fix warnings in SDL3 compatibility layer

* Makefile: Allow specifying SDL_LIBRARIES to link, this helps with SDL3

* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW

* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW

* [rcore]: PLATFORM_SDL: improve clipboard data retrieval

* external: remove unused function from win32_clipboard.h

* Makefile: allow for extra flags necessary when compiling for SDL3

* [rcore]: fix string typo

* [rcore]: Properly handle NULL dpi passing. As is allowed in SDL2

* external: fix arch finding on win32_clipboard.h to allow compilation on msvc cmake CI

* [rcore]: PLATFORM_SDL: Treat monitor as an ID in SDL3 as opposed to an index as in SDL2

* [rcore]: typo

* Update raylib_api.* by CI

* build.zig: Remove addRaylib and fix raygui builds when using raylib as dep (raysan5#4475)

- addRaylib just duplicates what adding raylib as dependency already does
  so it do not needs to exist
- move raygui build to standard build process when flag is enabled. this
  works correctly when using raylib as dependency and having raygui as
  dependency as well. problem with previous approach was that raygui was in
  options but it was doing nothing because you had to also use addRaygui for
  it to be effective

Signed-off-by: Tomas Slusny <slusnucky@gmail.com>

* Improved logos size

* Fix the X axis of the second vertex of the Y negative cap of a cylinders, triangle fan (raysan5#4478)

* Fix a typecast warning in glfw clipboard access (raysan5#4479)

* [rcore]: Issue an warning instead of an error when checking SUPPORT_CLIPBOARD_IMAGE necessary support detection (raysan5#4477)

* Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. (raysan5#4482)

* Update CHANGELOG

* build.zig: remove raygui from options and re add adding raygui as a (raysan5#4485)

function

* Fix Makefile.Web (raysan5#4487)

* Update CHANGELOG

* Update HISTORY.md

* Update CHANGELOG

* Fix touch count reset (raysan5#4488)

* Update raygui.h

* Updated Notepad++ autocomplete list for raylib 5.5

* Commented code issuing warnings on w64devkit (GCC)

Tested with w64devkit/MSVC and all seem to work as expected

* Updated raylib resource data

* Update raylib.ico

* Update emsdk path on Windows to match new raylib installer package

* Fix warnings in examples (raysan5#4492)

Move shapes/shapes_rectangle_advanced to the correct folder in MSVC project
Add core_input_virtual_controls.vcxproj back into sln file

* Fix typo in BINDINGS.md (raysan5#4493)

* Fixing an OBJ loader bug that fragmented the loaded meshes (raysan5#4494)

The nextShapeEnd integer is a pointer in the OBJ data structures.
The faceVertIndex is a vertex index counter for the mesh we are
about to create. Both integers are not compatible, which causes
the code to finish the meshes too early, thus writing the OBJ data
incompletely into the target meshes.

It wasn't noticed because for the last mesh, it process all remaining
data, causing the last mesh to contain all remaining triangles.

This would have been noticed if the OBJ meshes used different textures
for each mesh.

* Update CHANGELOG

* Update HISTORY.md

* Thanks @everyone for everything 😄

* Update HISTORY.md

* Update core_basic_window.c

* Update raylib.h

* Update raylib_api.* by CI

* Update webassembly.yml

* Update HISTORY.md

* removed workflows

* merge master

---------

Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
Co-authored-by: Ray <raysan5@gmail.com>
Co-authored-by: Jeffery Myers <jeffm2501@gmail.com>
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Co-authored-by: Dave Green <34277803+SoloByte@users.noreply.github.com>
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