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[Core] Introduce spill_on_unavailable option for soft NodeAffinitySchedulingStrategy #34224
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Original file line number | Diff line number | Diff line change |
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@@ -43,24 +43,26 @@ class NodeAffinitySchedulingStrategy: | |
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Attributes: | ||
node_id: the hex id of the node where the task or actor should run. | ||
soft: If set to true, the task or actor will be scheduled on the node, unless | ||
the target does not exist (e.g. the node dies), is infeasible, | ||
or has insufficient resources at the time of scheduling. If it does | ||
not schedule on the node it will find another node using the default | ||
scheduling policy. | ||
If set to false, the task or actor will be scheduled on the node, unless | ||
the target doesn't exist (e.g. the node dies) or is infeasible. | ||
If it does not schedule on the node the task will fail with | ||
TaskUnschedulableError or ActorUnschedulableError. | ||
soft: whether the scheduler should run the task or actor somewhere else | ||
if the target node doesn't exist (e.g. the node dies) or is infeasible | ||
during scheduling. | ||
If the node exists and is feasible, the task or actor | ||
will only be scheduled there. | ||
This means if the node doesn't have the available resources, | ||
the task or actor will wait indefinitely until resources become available. | ||
If the node doesn't exist or is infeasible, the task or actor | ||
will fail if soft is False | ||
or be scheduled somewhere else if soft is True. | ||
""" | ||
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def __init__(self, node_id: str, soft: bool): | ||
def __init__(self, node_id: str, soft: bool, _spill_on_unavailable: bool = False): | ||
# This will be removed once we standardize on node id being hex string. | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Add a TODO to promote this to public API? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Created #34283 to track this. |
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if not isinstance(node_id, str): | ||
node_id = node_id.hex() | ||
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self.node_id = node_id | ||
self.soft = soft | ||
self._spill_on_unavailable = _spill_on_unavailable | ||
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SchedulingStrategyT = Union[ | ||
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Should we don't allow to spill to another node when
options.locality_with_output==True
?locality_with_output
is not the default behavior, and when users opt in to enablelocality_with_output
, they probably don't want any surprise that task running on an arbitrary node. cc @ericl for opinion.There was a problem hiding this comment.
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Locality is always best effort--- so this is fine. And less locality is preferred in order to be work preserving in all cases.