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π Current Focus: Building knowledge in Data Science, ML & AI
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π Background: 7+ years in Game Engine/Middleware development. Mainly focusing on mobile platforms, user-facing UI and API development, data-heavy internal tool development.
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π± Interests:
- Working on user-centric, data-driven applications
- Applying DS & ML to solve real-world problems
Python | |||
Traditional ML (Scikit-learn, XGBoost, LGBM etc.) | |||
Other Python |
iOS / Obj-C | ||
C# / .NET / Mono | ||
C++ | ||
Unity3D |
React / Node.js | ||
Linux / Docker / etc. | ||
VCS / Git / Mercurial / Perforce |
Building a MobileNet age and gender classification model using the UTKFace dataset. This model achieves comparable performance to significantly more complex models like SENet, ResNet, and VGG. The project includes:
- Extensive manual data analysis
- Tuning using Weights & Biases
- Augmentation-based oversampling and synthetic sample generation
Developing LGBM and XGBoost models for predicting credit default risk. Key features:
- Extensive feature engineering using Feature Tools/DFS
- Hypothetical risk model and ROI analysis
- Jupyter Notebook/Presentation with exploratory data analysis on Police Shootings Database 2015-2023, Washington Post
- Building LGBM, XGBoost, and other models for predicting football match outcomes
- Includes extensive EDA and feature engineering (individual player analysis, rolling performance metrics, etc.)