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[KEYBOARD] Add Viktus SP Mini #14069

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Aug 29, 2021
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dbd3156
initial commit for SP Mini
jrfhoutx Apr 27, 2021
c133f72
Update to config.h
jrfhoutx Apr 27, 2021
1ff46aa
more changes
jrfhoutx Jul 11, 2021
b7b3a12
updates
jrfhoutx Jul 29, 2021
b3800d8
updates
jrfhoutx Jul 30, 2021
5ba8a37
production commit for spumoni
jrfhoutx Aug 19, 2021
75b2809
Revert "production commit for spumoni"
jrfhoutx Aug 19, 2021
b975ed1
Update readme.md
jrfhoutx Aug 19, 2021
b9714c2
Merge branch 'qmk:master' into spumoni
jrfhoutx Aug 19, 2021
409b7e6
Update keyboards/viktus/sp_mini/sp_mini.h
jrfhoutx Aug 20, 2021
03b5ec9
Update keyboards/viktus/sp_mini/rules.mk
jrfhoutx Aug 20, 2021
cc755ee
Update keyboards/viktus/sp_mini/rules.mk
jrfhoutx Aug 20, 2021
aec99cb
Update keyboards/viktus/sp_mini/info.json
jrfhoutx Aug 20, 2021
f51e264
Update keyboards/viktus/sp_mini/config.h
jrfhoutx Aug 20, 2021
0f5e187
Update keyboards/viktus/sp_mini/config.h
jrfhoutx Aug 20, 2021
b642bfa
Update keyboards/viktus/sp_mini/keymaps/default/keymap.c
jrfhoutx Aug 20, 2021
aea5eb5
Update keyboards/viktus/sp_mini/keymaps/default/keymap.c
jrfhoutx Aug 20, 2021
bc522a5
Updates
jrfhoutx Aug 20, 2021
11deb8b
Update keyboards/viktus/sp_mini/config.h
jrfhoutx Aug 20, 2021
7112574
changes
jrfhoutx Aug 20, 2021
68a4b62
Merge branch 'spumoni' of https://github.com/jrfhoutx/qmk_firmware in…
jrfhoutx Aug 20, 2021
334a704
Update config.h
jrfhoutx Aug 20, 2021
4a5e11e
Update keyboards/viktus/sp_mini/readme.md
jrfhoutx Aug 22, 2021
65b85c5
Update keyboards/viktus/sp_mini/sp_mini.c
jrfhoutx Aug 26, 2021
98daa67
Update keyboards/viktus/sp_mini/keymaps/default/keymap.c
jrfhoutx Aug 26, 2021
e72fa77
Update keyboards/viktus/sp_mini/keymaps/via/keymap.c
jrfhoutx Aug 26, 2021
4b397a1
Update keyboards/viktus/sp_mini/keymaps/via/keymap.c
jrfhoutx Aug 26, 2021
efdc549
Update keyboards/viktus/sp_mini/keymaps/via/keymap.c
jrfhoutx Aug 26, 2021
e2f7b23
Update keymap.c
jrfhoutx Aug 26, 2021
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99 changes: 99 additions & 0 deletions keyboards/viktus/sp_mini/config.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,99 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID 0x5644
#define PRODUCT_ID 0x534D
#define DEVICE_VER 0x0001
#define MANUFACTURER Viktus_Design
#define PRODUCT SP_Mini

/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 10
#define MATRIX_COLS 8


// wiring of each half
#define MATRIX_ROW_PINS { F0, B5, B4, D7, D6 }
#define MATRIX_COL_PINS { B6, C6, C7, D4, D2, D3, D5 } // no B7 on left hand
#define MATRIX_ROW_PINS_RIGHT { F0, B5, B4, D7, D6 }
#define MATRIX_COL_PINS_RIGHT { B6, C6, C7, D4, D2, D3, D5, B7 }


#define DIODE_DIRECTION COL2ROW

/* Split Defines */
#define SPLIT_USB_DETECT
#define MASTER_LEFT
#define USE_I2C

/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST

/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5


/* ws2812 RGB LED */
#define RGB_DI_PIN E6
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE

//#define RGBLIGHT_SPLIT
#define RGBLED_NUM 24 // Number of LEDs
#define RGBLED_SPLIT { 12, 12 }



#define ENCODERS_PAD_A {F4}
#define ENCODERS_PAD_B {F1}
//#define ENCODERS_PAD_A_RIGHT {F4}
//#define ENCODERS_PAD_B_RIGHT {F1}

#define ENCODER_RESOLUTIONS { 8, 8 }

/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/

/* disable debug print */
// #define NO_DEBUG

/* disable print */
// #define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
85 changes: 85 additions & 0 deletions keyboards/viktus/sp_mini/info.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,85 @@
{
"keyboard_name": "sp_mini",
"url": "",
"maintainer": "jrfhoutx",
"width": 16,
"height": 5.5,
"layouts": {
"LAYOUT_all": {
"layout": [
{"x":0, "y":0},
{"x":1.25, "y":0},
{"x":2.25, "y":0},
{"x":3.25, "y":0},
{"x":4.25, "y":0},
{"x":5.25, "y":0},
{"x":6.25, "y":0},
{"x":7.75, "y":0},
{"x":8.75, "y":0},
{"x":9.75, "y":0},
{"x":10.75, "y":0},
{"x":11.75, "y":0},
{"x":12.75, "y":0},
{"x":13.75, "y":0},
{"x":15, "y":0},

{"x":0, "y":1.25},
{"label":"Esc", "x":1.25, "y":1.25},
{"label":"Q", "x":2.25, "y":1.25},
{"label":"W", "x":3.25, "y":1.25},
{"label":"E", "x":4.25, "y":1.25},
{"label":"R", "x":5.25, "y":1.25},
{"label":"T", "x":6.25, "y":1.25},
{"label":"Y", "x":7.75, "y":1.25},
{"label":"U", "x":8.75, "y":1.25},
{"label":"I", "x":9.75, "y":1.25},
{"label":"O", "x":10.75, "y":1.25},
{"label":"P", "x":11.75, "y":1.25},
{"label":"Delete", "x":12.75, "y":1.25},
{"label":"Back", "x":13.75, "y":1.25},
{"x":15, "y":1.25},

{"x":0, "y":2.25},
{"label":"Tab", "x":1.25, "y":2.25, "w":1.25},
{"label":"A", "x":2.5, "y":2.25},
{"label":"S", "x":3.5, "y":2.25},
{"label":"D", "x":4.5, "y":2.25},
{"label":"F", "x":5.5, "y":2.25},
{"label":"G", "x":6.5, "y":2.25},
{"label":"H", "x":8, "y":2.25},
{"label":"J", "x":9, "y":2.25},
{"label":"K", "x":10, "y":2.25},
{"label":"L", "x":11, "y":2.25},
{"label":"\"", "x":12, "y":2.25},
{"label":"Enter", "x":13, "y":2.25, "w":1.75},
{"x":15, "y":2.25},

{"x":0, "y":3.25},
{"label":"Shift", "x":1.25, "y":3.25, "w":1.75},
{"label":"Z", "x":3, "y":3.25},
{"label":"X", "x":4, "y":3.25},
{"label":"C", "x":5, "y":3.25},
{"label":"V", "x":6, "y":3.25},
{"label":"B", "x":7, "y":3.25},
{"label":"N", "x":8.5, "y":3.25},
{"label":"M", "x":9.5, "y":3.25},
{"label":"<", "x":10.5, "y":3.25},
{"label":">", "x":11.5, "y":3.25},
{"label":"Shift", "x":12.5, "y":3.25, "w":1.25},
{"label":"\u2191", "x":14, "y":3.5},

{"x":0, "y":4.25},
{"label":"Ctrl", "x":1.25, "y":4.25, "w":1.25},
{"label":"LAlt", "x":2.5, "y":4.25},
{"label":"LGUI", "x":3.5, "y":4.25},
{"label":"Fn1", "x":4.5, "y":4.25, "w":1.25},
{"label":"SPFn1", "x":5.75, "y":4.25, "w":2},
{"label":"BSFn2", "x":8.25, "y":4.25, "w":2.25},
{"label":"Alt", "x":10.5, "y":4.25, "w":1.25},
{"label":"Fn2", "x":11.75, "y":4.25},
{"label":"\u2190", "x":13, "y":4.5},
{"label":"\u2193", "x":14, "y":4.5},
{"label":"\u2192", "x":15, "y":4.5}]
}
}
}
128 changes: 128 additions & 0 deletions keyboards/viktus/sp_mini/keymaps/default/keymap.c
Original file line number Diff line number Diff line change
@@ -0,0 +1,128 @@
/* Copyright 2021 jrfhoutx
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.


enum custom_layers {
_BASE,
_FN1,
_FN2,
_FN3,
};

enum custom_keycodes {
QWERTY = SAFE_RANGE,
};

#define KC_FN1 MO(_FN1)
#define KC_FN2 MO(_FN2)
#define SPFN1 LT(_FN1, KC_SPACE)
#define BSFN2 LT(_FN2, KC_BSPC)


const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F24, _______, _______,
MO(1), KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, _______,
MO(2), KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT, _______,
_______, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, KC_UP,
_______, KC_LCTL, KC_LALT, KC_LGUI, KC_FN1, SPFN1, BSFN2, KC_RALT, KC_FN2, KC_LEFT, KC_DOWN, KC_RGHT
),

[_FN1] = LAYOUT_all(
_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______,
_______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, KC_VOLU, KC_LBRC, KC_RBRC, KC_4, KC_5, KC_6, KC_SCLN, _______, _______,
_______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, KC_VOLD, KC_LCBR, KC_RCBR, KC_1, KC_2, KC_3, _______, KC_UP,
_______, _______, _______, _______, _______, _______, KC_DEL, KC_0, _______, KC_LEFT, KC_DOWN, KC_RGHT
),

[_FN2] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_UNDS, KC_PLUS, _______,
_______, _______, _______, _______, KC_INS, KC_PGUP, KC_HOME, _______, _______, _______, _______, KC_COLN, _______, _______,
_______, _______, _______, _______, KC_DEL, KC_PGDN, KC_END, _______, _______, _______, _______, _______, KC_UP,
_______, _______, _______, _______, _______, KC_DEL, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT
),

[_FN3] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F24, _______, _______,
MO(1), KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, _______,
MO(2), KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT, _______,
_______, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, KC_UP,
_______, KC_LCTL, KC_LALT, KC_LGUI, KC_FN1, SPFN1, BSFN2, KC_RALT, KC_FN2, KC_LEFT, KC_DOWN, KC_RGHT
)

};

void keyboard_pre_init_user(void) {
setPinOutput(F5); // initialize F5 for LED
setPinOutput(F6); // initialize F6 for LED
setPinOutput(F7); // initialize F7 for LED

}

layer_state_t layer_state_set_user(layer_state_t state) {
writePinLow(F5);
writePinLow(F6);
writePinLow(F7);
switch (get_highest_layer(state)) {
case _FN1:
writePinHigh(F5);
break;
case _FN2:
writePinHigh(F6);
break;
case _FN3: // replace 'XXXX' with the layer or function name
writePinHigh(F7);
break;
case KC_F24:
writePinHigh(F7);
writePinHigh(F5);
writePinHigh(F6);
break;
}
return state;
}


bool spongebob_mode = false;
bool spongebob_case = false;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (spongebob_mode) {
switch(keycode) {
case KC_A...KC_Z:
if (record->event.pressed) {
(spongebob_case ^= 1) == 0 ? tap_code16(S(keycode)) : tap_code(keycode);
return false; break;
}
}
}
switch(keycode) {
case KC_F24:
if (record->event.pressed) {
spongebob_mode ^= 1;
}
return false; break;
}
return true;
}
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