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[Keymap] added keymap conor with rgb layers (#15234)
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/* Copyright 2021 Conor Burns | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 2 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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#pragma once | ||
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#define RGBLIGHT_LAYERS | ||
#define GRAVE_ESC_GUI_OVERRIDE | ||
#define RGBLIGHT_DEFAULT_MODE RGBLIGHT_EFFECT_BREATHING + 2 | ||
#define RGBLIGHT_DEFAULT_HUE 152 | ||
#define RGBLIGHT_DEFAULT_SAT 232 | ||
#define RGBLIGHT_DEFAULT_VAR 255 | ||
#define RGBLIGHT_DEFAULT_SPD 2 |
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/* Copyright 2021 Conor Burns | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 2 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
#include QMK_KEYBOARD_H | ||
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enum layer_names { | ||
_HOME, | ||
_FN2, | ||
_FN3, | ||
_FN4 | ||
}; | ||
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
[_HOME] = LAYOUT( | ||
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC, KC_DEL, | ||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_HOME, | ||
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP, | ||
KC_LSFT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN, | ||
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(1), KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT | ||
), | ||
[_FN2] = LAYOUT( | ||
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, | ||
_______, _______, _______, _______, _______, _______, _______, RALT(KC_U), _______, RALT(KC_O), _______, _______, _______, _______, _______, | ||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
_______, _______, RALT(KC_A), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
_______, _______, _______, MO(2), _______, _______, _______, _______, _______, _______, _______ | ||
), | ||
[_FN3] = LAYOUT( | ||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
_______, _______, _______, _______, _______, MO(3), _______, _______, _______, _______, _______ | ||
), | ||
[_FN4] = LAYOUT( | ||
RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ | ||
), | ||
}; | ||
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// RGB LED Indicators | ||
const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS( | ||
{0, 3, HSV_PURPLE} // Light 3 LEDs, starting with LED 0 | ||
); | ||
const rgblight_segment_t PROGMEM my_2_layer[] = RGBLIGHT_LAYER_SEGMENTS( | ||
{3, 1, HSV_PURPLE} // Light 1 LED, starting with LED 3 | ||
); | ||
const rgblight_segment_t PROGMEM my_3_layer[] = RGBLIGHT_LAYER_SEGMENTS( | ||
{4, 1, HSV_PURPLE} // Light 1 LED, starting with LED 4 | ||
); | ||
const rgblight_segment_t PROGMEM my_4_layer[] = RGBLIGHT_LAYER_SEGMENTS( | ||
{5, 1, HSV_PURPLE} // Light 1 LED, starting with LED 5 | ||
); | ||
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// Now define the array of layers. Later layers take precedence | ||
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST( | ||
my_capslock_layer, // 0 | ||
my_2_layer, // 1 | ||
my_3_layer, // 2 | ||
my_4_layer // 3 | ||
); | ||
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void keyboard_post_init_user(void) { | ||
// Enable the LED layers | ||
rgblight_layers = my_rgb_layers; | ||
} | ||
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bool led_update_user(led_t led_state) { | ||
rgblight_set_layer_state(0, led_state.caps_lock); | ||
return true; | ||
} | ||
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layer_state_t layer_state_set_user(layer_state_t state) { | ||
rgblight_set_layer_state(1, layer_state_cmp(state, _FN2)); | ||
rgblight_set_layer_state(2, layer_state_cmp(state, _FN3)); | ||
rgblight_set_layer_state(3, layer_state_cmp(state, _FN4)); | ||
return state; | ||
} |
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VIA_ENABLE = yes |