SPH 2.2.0
What's New
- Completely merged Score Percentage's features into SPH
- Added score percentage to multiplayer results table
- Currently does not support per-player difficulty
- Full multiplayer support with per-player diff values on the results table is planned
What's Changed
- Fixed modified score and multiplied score being saved incorrectly under some conditions
- Conditions: NF and soft failed and had other nonzero modifiers enabled and did not quit the level
- All song play events and data are now tracked without BS_Utils
- Multiplayer result will be saved as soon as the level fails or finishes, without waiting for "return to lobby"
- Optimized scoring data cache manager with a probably way over-engineered solution
- Refactored some UI code to only touch Unity stuff on the main thread
Full Changelog: 2.1.6...2.2.0
This release should be compatible with 1.38.0 and 1.39.0 but not tested.
Zip file removed due to potential data corruption during max score calculation. Fixed in the next release.