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SPH 2.2.0

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@qe201020335 qe201020335 released this 03 Dec 03:54
· 9 commits to master since this release

What's New

  • Completely merged Score Percentage's features into SPH
  • Added score percentage to multiplayer results table
    • Currently does not support per-player difficulty
    • Full multiplayer support with per-player diff values on the results table is planned

What's Changed

  • Fixed modified score and multiplied score being saved incorrectly under some conditions
    • Conditions: NF and soft failed and had other nonzero modifiers enabled and did not quit the level
  • All song play events and data are now tracked without BS_Utils
    • Multiplayer result will be saved as soon as the level fails or finishes, without waiting for "return to lobby"
  • Optimized scoring data cache manager with a probably way over-engineered solution
  • Refactored some UI code to only touch Unity stuff on the main thread

Full Changelog: 2.1.6...2.2.0

This release should be compatible with 1.38.0 and 1.39.0 but not tested.
Zip file removed due to potential data corruption during max score calculation. Fixed in the next release.