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To Do List
Features (in order of dependency):
Absolute Control Direction - control direction is relative to the driver's direction, not the robot's
Anti Skid - automatic system to prevent skidding by calculating with acceleration
Persistent Storage - persistent storage on robot to load data with web interface
Tracking - have a constantly updating map of all robot and ball locations on the field
= Glyph Tracking - use glyphs on robot to track robot
= Map Display - show a map of positions to driver
= = Future View - calculate trajectories of robots and balls and display to driver
= = = Robot Prediction - predict where other robots will go based on their current velocity
Autonomous Mode - in autonomous mode, move forward and shoot, and perhaps move to side to make the shot
= Kinect Tracking - track the robot during autonomous mode with a Kinect from the driver's station
= Blinking Light Tracking - track the robot during autonomous mode with a blinking light on the robot
Auto Aim - calculate shooter angle and direction to score in goals and pass to allies
Stylus Pathing - control the robot's path by drawing with a stylus
Driver Options - be able to turn future view on/off, change control scheme
Things to Look Up (cite if found on Answered Questions):
Can we give allies our code?
Can we put a camera outside the field, linked to robot?
= Info: 4.9, R73 in Game Manual: "Any decorations that involve broadcasting a signal to/from the ROBOT, such as remote cameras, must be approved by FIRST (via e-mail to frcparts@usfirst.org) prior to the event and tested for communications interference at the venue."
Can we put a camera in the driver's station?
= Info: 4.9, R73 in Game Manual: "Any decorations that involve broadcasting a signal to/from the ROBOT, such as remote cameras, must be approved by FIRST (via e-mail to frcparts@usfirst.org) prior to the event and tested for communications interference at the venue."