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Dockerfile for running a Killing Floor 2 server under Linux

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docker-kf2

Dockerfile for running a Killing Floor 2 server

Requirements

2GB RAM and 20GB free disk space are essential. SSD recommended, otherwise map changes will take a long time. Disk space requirements will keep going up as updates are released.

RHEL Host Nodes

A couple of amendments specific to RHEL and any offshoots:

To allow an IPv4 address to be shared with containers on a RHEL host, you need to ensure that net.ipv4.ip_forward is enabled. This can be set using sysctl -w net.ipv4.ip_forward=1. Afterwards, you must restart docker systemctl restart docker or service docker restart depending on if you are using init.d or systemd.

With docker -v mounts you can add :z to the end of the mount argument to add the relevant SELinux contexts to use the bind mount automatically. For example -v $HOME/kf2:/home/steam/kf2server becomes -v $HOME/kf2:/home/steam/kf2server:z.

Simple start

mkdir -p $HOME/{kf2,kf2_steamdir}
docker run -d -t --name kf2 -p 0.0.0.0:20560:20560/udp \
    -p 0.0.0.0:27015:27015/udp \
    -p 0.0.0.0:7777:7777/udp \
    -p 0.0.0.0:8080:8080 \
    -v $HOME/kf2:/home/steam/kf2server \
    -v $HOME/kf2_steamdir:/home/steam/steam \
    dwurf/docker-kf2:latest

Configuring the server

Configuration is done via environment variables. To run a long, hard server:

docker run -d -t --name kf2 -p 0.0.0.0:20560:20560/udp \
    -p 0.0.0.0:27015:27015/udp \
    -p 0.0.0.0:7777:7777/udp \
    -p 0.0.0.0:8080:8080 \
    -v $HOME/kf2:/home/steam/kf2server \
    -v $HOME/kf2_steamdir:/home/steam/steam \
    -e KF_DIFFICULTY=1 \
    -e KF_GAME_LENGTH=2 \
    dwurf/docker-kf2:latest

Updating the server

Run with the command update

docker run -d -t --name kf2 -p 0.0.0.0:20560:20560/udp \
    -p 0.0.0.0:27015:27015/udp \
    -p 0.0.0.0:7777:7777/udp \
    -p 0.0.0.0:8080:8080 \
    -v $HOME/kf2:/home/steam/kf2server \
    -v $HOME/kf2_steamdir:/home/steam/steam \
    dwurf/docker-kf2:latest \
    update

Further arguments get passed to the update command, e.g.

docker run -d -t --name kf2 -p 0.0.0.0:20560:20560/udp \
    -p 0.0.0.0:27015:27015/udp \
    -p 0.0.0.0:7777:7777/udp \
    -p 0.0.0.0:8080:8080 \
    -v $HOME/kf2:/home/steam/kf2server \
    -v $HOME/kf2_steamdir:/home/steam/steam \
    dwurf/docker-kf2:latest \
    update -beta preview validate

Variables

Variable Default Description
KF_MAP KF-BioticsLab Starting map when the server is first loaded.
KF_DIFFICULTY 0 Game difficulty. * 0 - normal * 1 - hard * 2 - suicidal * 3 - hell on earth
KF_ADMIN_PASS secret Used for web console and in-game admin logins.
KF_GAME_PASS '' The password used to access the game. Setting this will make the server "private".
KF_GAME_LENGTH 1 The length of the game. * 0 - 4 waves * 1 - 7 waves * 2 - 10 waves
KF_GAME_MODE Survival The gametype to use. * Survival * VersusSurvival * WeeklySurvival * Endless
KF_PORT 7777 The game port (UDP) used to accept incoming clients. This is the port entered in the ingame console's open command.
KF_QUERY_PORT KF_PORT + 19238 The query port used to this server instance.
KF_MUTATORS '' If the mutators are correctly installed on the server they can be used like this: mutator=ClassicScoreboard.ClassicSCMut,KFMutator.KFMutator_MaxPlayersV2 Multiple mutators must be seperated with a ,
KF_SERVER_NAME KF2 The server name to display in the server browser.
KF_ENABLE_WEB false A boolean toggle for the web interface hosted on the KF_WEBADMIN_PORT (default 8080) If setting this to true, it's recommended you change the KF_ADMIN_PASS variable too.
KF_WEBADMIN_PORT 8080 The port used to access the web admin interface.
KF_DISABLE_TAKEOVER false Allows the server to be used by other players looking to create a private game when the server is uninhabited.

Running multiple servers

  1. Ensure 'command' in docker-compose.yml is not present. Updates will be handled from the first server only.
  2. Change ports (increment), set environment variables to match
  3. Change server name (optional)

Update the volume mounts as follows:

Map the following read-only volume from server 1

  • $HOME/kf2:/home/steam/kf2server:ro \

Map the following read-write volumes

  • $HOME/kf2-server2/steam/:/home/steam/steam
  • $HOME/kf2-server2/kf2server/KFGame/Logs:/home/steam/kf2server/KFGame/Logs
  • $HOME/kf2-server2/kf2server/KFGame/Config:/home/steam/kf2server/KFGame/Config

These are only required for Steam Workshop maps (see below)

  • $HOME/kf2-server2/kf2server/Binaries/Win64/steamapps:/home/steam/kf2server/Binaries/Win64/steamapps
  • $HOME/kf2-server2/kf2server/KFGame/Cache:/home/steam/kf2server/KFGame/Cache

You must also copy the basic config files from server1

mkdir -p $HOME/kf2-server2/kf2server/KFGame/Config
cp -a $HOME/kf2/kf2server/KFGame/Config/* $HOME/kf2-server2/kf2server/KFGame/Config

Steam Workshop maps

Under kf2server, modify the file KFGame/Config/LinuxServer-KFEngine.ini as per Tripwire's wiki

Example shown below is for Biolapse - Biotics Holdout by

[OnlineSubsystemSteamworks.KFWorkshopSteamworks]
ServerSubscribedWorkshopItems=1258411772

You'll also need to add the maps to LinuxServer-KFGame.ini as described in the wiki here and here.

Examples:

[KFGame.KFGameInfo]
...
GameMapCycles=(Maps=("KF-BurningParis","KF-Biolapse"))
...

[KF-Biolapse KFMapSummary]
MapName=KF-Biolapse
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Placeholder

Building the image

docker build -t dwurf/docker-kf2:latest .

TODO

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