pew pew goes the little arrow thing
using:
play on:
decisions:
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single button controls to enable no-network multiplayer on a single input device like a keyboard or touchscreen
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random colours for fun and (in the future) different players and levels without baking things into files
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ok_hsl colours to keep perceived lightness consistent across different hues (base blue is otherwise darker than base yellow)
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single main code file (root.gd) to write everything in one go while i'm just messing around. will clean up in future
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bawx data as json string because i don't want to create separate scripts with duplicated info, or a bawx class with base script
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connect signals through code because i like the explicitness of code and i can type it out with everything else. change it later so godot can (probably) hook up signals at compile time instead of when my code executes at runtime