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Panosphere
King Arthur edited this page May 20, 2019
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1 revision
The texture to be projected on the panosphere. If this appears too zomed in simply alter the tiling options for the texture.
Where the panosphere effect should take place on the material.
Makes the panosphere emissive / glow. the higher the value the more it will glow. Note: You can not glow in worlds without post processing bloom.
How the panosphere effect is blended into your base material. 0.0 = only see base material 0.5 = even mix of base and pano 1.0 = only see pano
Tints the panosphere effect
Pans the panosphere texture