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Trigger hover and click events on gl3d graphs #240
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5d6ce26
fix broken paths to gl3d images
etpinard 75f243c
pass graphDiv to scene constructor
etpinard f059957
format hover labels before filtering them
etpinard fdba7f1
add hover+click event trigger in render loop:
etpinard a2f61b7
lint
etpinard 930b05a
add 'opts' argument to mouseEvent asset
etpinard f1c4b61
add gl3d hover and click tests
etpinard b87dbd0
rm some logic noise
etpinard 2849724
exclude gl_plot_interact_test from local test runs,
etpinard bd960c9
Merge branch 'master' into gl-hover
etpinard 2e63d1e
enfore a stricter distance req for gl3d click events
etpinard 964a81d
destroy scenes after every gl plot tests
etpinard f6f2e51
robustify gl interaction tests:
etpinard eebe7d0
undo 'exclude gl interactions tests'
etpinard 97a4542
rm unnecessary function call
etpinard fa12603
bump gl-plot3d dep
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,11 +1,16 @@ | ||
module.exports = function(type, x, y) { | ||
var options = { | ||
module.exports = function(type, x, y, opts) { | ||
var fullOpts = { | ||
bubbles: true, | ||
clientX: x, | ||
clientY: y | ||
}; | ||
|
||
// https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent | ||
if(opts && opts.buttons) { | ||
fullOpts.buttons = opts.buttons; | ||
} | ||
|
||
var el = document.elementFromPoint(x,y); | ||
var ev = new window.MouseEvent(type, options); | ||
var ev = new window.MouseEvent(type, fullOpts); | ||
el.dispatchEvent(ev); | ||
}; |
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FYI @cpsievert @cldougl @chriddyp