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177/ add plugin examples and managed player to demo app #215
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} | ||
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var playerListSection: some View { | ||
List { |
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These utilities are published for consuming users to use, this would mean that all users using the utility will now have a section for these hardcoded managedplayer flows if they were to use this.
This will need to be refactored so that we can show those flows in our demo app, using the same tools we publish for consuming users. But we do not want to include our plugin examples in other users demo/example apps.
In my mind, we would not have changed AssetCollectionView
, we would provide an additional utility to setup more specific flows, and have it use AssetCollectionView
to display the asset flows as it does today.
ios/packages/test-utils/Sources/ui-test/SegmentControlView.swift
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ios/packages/test-utils/Sources/ui-test/SegmentControlView.swift
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ios/packages/test-utils/Sources/ui-test/String + Extensions.swift
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String + Extensions.swift
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@@ -0,0 +1,156 @@ | |||
// |
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this looks like a duplicate file, and is at the repo root, should probably be removed
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import Foundation | ||
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public class MockFlowManager: FlowManager { |
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Came back in the rebase?
@@ -50,7 +50,7 @@ open class AssetUITestCase: XCTestCase { | |||
- mockName: The name of the mock to open | |||
*/ | |||
open func openFlow(_ mockName: String) { | |||
navigateToAssetCollection() | |||
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probably shouldnt be removed, we can just not use super
in the override location
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Indicate the type of change your pull request is:
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Version
Published prerelease version:
0.4.5-next.2
Changelog
🐛 Bug Fix
🏠 Internal
Authors: 9