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[BREAKING] Instancing no longer ignores the model matrix #6883

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merged 1 commit into from
Aug 19, 2024

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@mvaligursky mvaligursky commented Aug 19, 2024

Before, the instancing transform would only be based on the matrices from the VertexBuffer, and the model transform of the entity was ignored. This is now correctly used, which allows a glb model to be moved around the scene without having to readjust matrices each frame.

related to https://x.com/Adriaaaaaaaaanz/status/1820773809340735656

also added a model missing from the glb instancing example

@mvaligursky mvaligursky self-assigned this Aug 19, 2024
@mvaligursky mvaligursky mentioned this pull request Aug 19, 2024
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@mvaligursky mvaligursky merged commit 49ad4e1 into main Aug 19, 2024
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@mvaligursky mvaligursky deleted the mv-instancing-model-mat branch August 19, 2024 13:09
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