[BREAKING] Instancing no longer ignores the model matrix #6883
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Before, the instancing transform would only be based on the matrices from the VertexBuffer, and the model transform of the entity was ignored. This is now correctly used, which allows a glb model to be moved around the scene without having to readjust matrices each frame.
related to https://x.com/Adriaaaaaaaaanz/status/1820773809340735656
also added a model missing from the glb instancing example