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New texture formats: R8 and RG8 #6602

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May 23, 2024
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41 changes: 19 additions & 22 deletions src/platform/graphics/constants.js
Original file line number Diff line number Diff line change
Expand Up @@ -527,28 +527,8 @@ export const INDEXFORMAT_UINT16 = 1;
*/
export const INDEXFORMAT_UINT32 = 2;

/**
* 8-bit alpha.
*
* @type {number}
* @category Graphics
*/
export const PIXELFORMAT_A8 = 0;

/**
* 8-bit luminance.
*
* @type {number}
* @category Graphics
*/
export const PIXELFORMAT_L8 = 1;

/**
* 8-bit luminance with 8-bit alpha.
*
* @type {number}
* @category Graphics
*/
export const PIXELFORMAT_LA8 = 2;

/**
Expand Down Expand Up @@ -950,13 +930,29 @@ export const PIXELFORMAT_R16F = 50;
*/
export const PIXELFORMAT_RG16F = 51;

/**
* 8-bit per-channel unsigned integer (R) format.
*
* @type {number}
* @category Graphics
*/
export const PIXELFORMAT_R8 = 52;

/**
* 8-bit per-channel unsigned integer (RG) format.
*
* @type {number}
* @category Graphics
*/
export const PIXELFORMAT_RG8 = 53;

// map of engine PIXELFORMAT_*** enums to information about the format
export const pixelFormatInfo = new Map([

// float formats
[PIXELFORMAT_A8, { name: 'A8', size: 1 }],
[PIXELFORMAT_L8, { name: 'L8', size: 1 }],
[PIXELFORMAT_LA8, { name: 'LA8', size: 2 }],
[PIXELFORMAT_R8, { name: 'R8', size: 1 }],
[PIXELFORMAT_RG8, { name: 'RG8', size: 2 }],
[PIXELFORMAT_RGB565, { name: 'RGB565', size: 2 }],
[PIXELFORMAT_RGBA5551, { name: 'RGBA5551', size: 2 }],
[PIXELFORMAT_RGBA4, { name: 'RGBA4', size: 2 }],
Expand Down Expand Up @@ -1040,6 +1036,7 @@ export const getPixelFormatArrayType = (format) => {
case PIXELFORMAT_RG16I:
case PIXELFORMAT_RGBA16I:
return Int16Array;
case PIXELFORMAT_RG8:
case PIXELFORMAT_R16U:
case PIXELFORMAT_RG16U:
case PIXELFORMAT_RGBA16U:
Expand Down
10 changes: 4 additions & 6 deletions src/platform/graphics/texture.js
Original file line number Diff line number Diff line change
Expand Up @@ -94,9 +94,8 @@ class Texture {
* @param {number} [options.depth] - The number of depth slices in a 3D texture.
* @param {number} [options.format] - The pixel format of the texture. Can be:
*
* - {@link PIXELFORMAT_A8}
* - {@link PIXELFORMAT_L8}
* - {@link PIXELFORMAT_LA8}
* - {@link PIXELFORMAT_R8}
* - {@link PIXELFORMAT_RG8}
* - {@link PIXELFORMAT_RGB565}
* - {@link PIXELFORMAT_RGBA5551}
* - {@link PIXELFORMAT_RGBA4}
Expand Down Expand Up @@ -633,9 +632,8 @@ class Texture {
/**
* The pixel format of the texture. Can be:
*
* - {@link PIXELFORMAT_A8}
* - {@link PIXELFORMAT_L8}
* - {@link PIXELFORMAT_LA8}
* - {@link PIXELFORMAT_R8}
* - {@link PIXELFORMAT_RG8}
* - {@link PIXELFORMAT_RGB565}
* - {@link PIXELFORMAT_RGBA5551}
* - {@link PIXELFORMAT_RGBA4}
Expand Down
13 changes: 12 additions & 1 deletion src/platform/graphics/webgl/webgl-texture.js
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ import {
PIXELFORMAT_ATC_RGBA, PIXELFORMAT_BGRA8, PIXELFORMAT_R8I, PIXELFORMAT_R8U, PIXELFORMAT_R16I, PIXELFORMAT_R16U,
PIXELFORMAT_R32I, PIXELFORMAT_R32U, PIXELFORMAT_RG16I, PIXELFORMAT_RG16U, PIXELFORMAT_RG32I, PIXELFORMAT_RG32U,
PIXELFORMAT_RG8I, PIXELFORMAT_RG8U, PIXELFORMAT_RGBA16I, PIXELFORMAT_RGBA16U, PIXELFORMAT_RGBA32I, PIXELFORMAT_RGBA32U,
PIXELFORMAT_RGBA8I, PIXELFORMAT_RGBA8U, PIXELFORMAT_R16F, PIXELFORMAT_RG16F
PIXELFORMAT_RGBA8I, PIXELFORMAT_RGBA8U, PIXELFORMAT_R16F, PIXELFORMAT_RG16F, PIXELFORMAT_R8, PIXELFORMAT_RG8
} from '../constants.js';

/**
Expand Down Expand Up @@ -124,6 +124,17 @@ class WebglTexture {
this._glInternalFormat = gl.LUMINANCE_ALPHA;
this._glPixelType = gl.UNSIGNED_BYTE;
break;
case PIXELFORMAT_R8:
this._glFormat = gl.RED;
this._glInternalFormat = gl.R8;
this._glPixelType = gl.UNSIGNED_BYTE;
break;

case PIXELFORMAT_RG8:
this._glFormat = gl.RG;
this._glInternalFormat = gl.RG8;
this._glPixelType = gl.UNSIGNED_BYTE;
break;
case PIXELFORMAT_RGB565:
this._glFormat = gl.RGB;
this._glInternalFormat = gl.RGB;
Expand Down
8 changes: 5 additions & 3 deletions src/platform/graphics/webgpu/constants.js
Original file line number Diff line number Diff line change
Expand Up @@ -8,14 +8,16 @@ import {
PIXELFORMAT_ATC_RGBA, PIXELFORMAT_BGRA8, PIXELFORMAT_R8I, PIXELFORMAT_R8U, PIXELFORMAT_R16I, PIXELFORMAT_R16U,
PIXELFORMAT_R32I, PIXELFORMAT_R32U, PIXELFORMAT_RG16I, PIXELFORMAT_RG16U, PIXELFORMAT_RG32I, PIXELFORMAT_RG32U,
PIXELFORMAT_RG8I, PIXELFORMAT_RG8U, PIXELFORMAT_RGBA16I, PIXELFORMAT_RGBA16U, PIXELFORMAT_RGBA32I, PIXELFORMAT_RGBA32U,
PIXELFORMAT_RGBA8I, PIXELFORMAT_RGBA8U, PIXELFORMAT_R16F, PIXELFORMAT_RG16F
PIXELFORMAT_RGBA8I, PIXELFORMAT_RGBA8U, PIXELFORMAT_R16F, PIXELFORMAT_RG16F, PIXELFORMAT_R8, PIXELFORMAT_RG8
} from '../constants.js';

// map of PIXELFORMAT_*** to GPUTextureFormat
export const gpuTextureFormats = [];
gpuTextureFormats[PIXELFORMAT_A8] = '';
gpuTextureFormats[PIXELFORMAT_L8] = 'r8unorm';
gpuTextureFormats[PIXELFORMAT_LA8] = 'rg8unorm';
gpuTextureFormats[PIXELFORMAT_L8] = '';
gpuTextureFormats[PIXELFORMAT_LA8] = '';
gpuTextureFormats[PIXELFORMAT_R8] = 'r8unorm';
gpuTextureFormats[PIXELFORMAT_RG8] = 'rg8unorm';
gpuTextureFormats[PIXELFORMAT_RGB565] = '';
gpuTextureFormats[PIXELFORMAT_RGBA5551] = '';
gpuTextureFormats[PIXELFORMAT_RGBA4] = '';
Expand Down
4 changes: 2 additions & 2 deletions src/scene/lighting/world-clusters.js
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
import { Vec3 } from '../../core/math/vec3.js';
import { math } from '../../core/math/math.js';
import { BoundingBox } from '../../core/shape/bounding-box.js';
import { PIXELFORMAT_L8 } from '../../platform/graphics/constants.js';
import { PIXELFORMAT_R8 } from '../../platform/graphics/constants.js';
import { LIGHTTYPE_DIRECTIONAL, LIGHTTYPE_SPOT, MASK_AFFECT_DYNAMIC, MASK_AFFECT_LIGHTMAPPED } from '../constants.js';
import { LightsBuffer } from './lights-buffer.js';
import { Debug } from '../../core/debug.js';
Expand Down Expand Up @@ -196,7 +196,7 @@ class WorldClusters {
this._clusterTextureSizeData[2] = 1.0 / height;

this.releaseClusterTexture();
this.clusterTexture = this.lightsBuffer.createTexture(this.device, width, height, PIXELFORMAT_L8, 'ClusterTexture');
this.clusterTexture = this.lightsBuffer.createTexture(this.device, width, height, PIXELFORMAT_R8, 'ClusterTexture');
}
}

Expand Down