enable support for retrying loading of container assets #4188
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While tracking down an issue with my project, I noticed that playcanvas was not automatically retrying loading of GLB files when there was a network failure, like it does for other assets like texture files for instance.
This PR updates the
ContainerHandler
class to support updatingmaxRetries
and forward it to any configured parsers, including theGlbParser
, to which it delegates the loading of the asset by default.I confirm I have read the contributing guidelines and signed the Contributor License Agreement.