Releases: playcanvas/editor
v2.0.2
Note
Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.
What's new
- Editor engine version with now sync with project engine version.
- Query parameters
v2
andv1
can be used to force which engine version the editor will use. - Version control bug fixes.
v2.0.1
Note
Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.
What's new
- New Help & Support links in the toolbar for Github Issues and the Discord Server
- Enabling sRGB flag for projects running with Engine V1 (only supported in Engine V2 and the viewport)
- Bug fixes
v2.0.0
Note
Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.
Important
These release notes have been updated since the release of v2.0.2
What's new
Engine v2 Support
We are excited to announce that support for Engine v2 in the Editor is now live! Existing projects will continue to run on Engine v1 in the editor, the launcher and when published/downloaded.
If you wish to test your project using Engine v1 or v2 in the editor you can use the v1
and v2
query parameters respectively (e.g. https://playcanvas.com/editor/scene/2148249?v1
).
To switch to using Engine v2 in you projects navigate to Settings -> Engine and click SWITCH TO V2
. This will prompt you with a dialog outlining the project changes from this conversion.
For more details please refer to the provided links
Help & Support
If you have any questions do not hesitate to reach out to us on either the Forum or our Discord Server
v1.50.0
v1.48.0
Note
Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.
What's new
New Settings Panel - Engine
The engine version has now been moved out of editor settings and placed in its own panel.
What's removed
- Shadow type VSM8 has been removed and migrated to VSM16
- Previous patch engine version has been removed
v1.47.0
Please see a forum announcement as well: https://forum.playcanvas.com/t/editor-v1-47-0-release-with-some-changes-to-materials/38363
Note
Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.
What's new
New Console panel and Status bar
The status bar has been given a much needed UI upgrade along with the introduction of a new panel: the console. Currently its usage is very minimal however expect more editor and project information to appear here in future. The editor status messages have now been moved to the right to accommodate the new console header.
New device types UI under Settings > Rendering
The device types UI has changed from a multi-select dropdown to now two checkboxes
- Enable WebGPU
- Enable WebGL
The ordering of the devices is now listed above for clarity of device order
New launcher device testing UI
Testing other devices in the editor has now changed from checkbox to buttons to open the launcher with those devices. There is also now a popup in the launcher to display which device you are currently using for clarity.
Other
- Added intensity slider to ambient material settings
What's removed
- Shading material setting has been removed
- Tint checkboxes for material settings have been removed
- The AudioSource component has been deprecated and is read-only
- The use legacy audio setting has been removed
v1.45.3
Note
Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.
What's new
We're happy to announce that v1.74.0 of the Engine is now available in the editor. This comes with a number of new features and bug fixes. You can check out the release on GitHub for more details.
Improved Gaussian Splatting
We’ve updated our Gaussian Splatting rendering to fully support spherical harmonics. Rendering with spherical harmonics provides more lighting information, which can result in much more realistic renders. You can see the comparison in the two images of the same capture below. This is an exciting step forward in creating high-quality renders!
With spherical harmonics rendering | Without spherical harmonics rendering |
---|---|
ESM Scripts
We’re also excited to ship the Script class, which represents an important step towards our new ESM Scripting system. ESM Scripts are a modern way to build PlayCanvas projects that fully support ES Modules and offer more features out of the box. We’ll be launching ESM Scripts soon, so stay tuned for more information.
v1.74.0 also comes with a range of engine fixes. Check out the release on GitHub for more information.
Fixes
-
Script Ordering Fix: We've managed to fix a long-standing issue with script ordering, which was particularly problematic for projects with lots of script. You can find out more about this on GitHub.
-
GLB Material Imports: We've squashed a new bug with how our GLB materials were being imported. You can learn more about it here.
v1.41.0
What's New
- Exposed
convexHull
attribute on collision component
Collison component
Full Changelog: v1.40.1...v1.41.0
v1.40.1
What's New
- Promote the Editor to Engine v1.70.2 🎉 (which is minor release update from v1.70.1)
Full Changelog: v1.40.0...v1.40.1