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add timeout handling to dcc GetParts #3680

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Nov 25, 2023
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Original file line number Diff line number Diff line change
Expand Up @@ -146,9 +146,8 @@ States.Instance.CurrentAvatarState is not null &&
isDcc = isVisible;
}

if (isDcc)
if (isDcc && await Dcc.instance.GetParts(id) is {} dccParts)
{
var dccParts = await Dcc.instance.GetParts(id);
// ignore full costume
SpineController.UnequipFullCostume(false);
UpdateArmor(armor, dccParts[DccPartsType.skin], true);
Expand Down
35 changes: 19 additions & 16 deletions nekoyume/Assets/_Scripts/Game/Dcc.cs
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,7 @@ namespace Nekoyume.Game
public class Dcc : MonoSingleton<Dcc>
{
public static string DccVisible = "dcc_visible";
public const int TimeOut = 10;

public Dictionary<string, int> Avatars { get; private set; } = new();
public bool IsConnected { get; set; }
Expand Down Expand Up @@ -55,9 +56,9 @@ public void SetVisible(int value)

public async Task<Dictionary<DccPartsType, int>> GetParts(int dccId)
{
if (_parts.ContainsKey(dccId))
if (_parts.TryGetValue(dccId, out var parts))
{
return _parts[dccId];
return parts;
}

await StartCoroutine(RequestParts(dccId));
Expand All @@ -75,21 +76,23 @@ IEnumerator RequestParts(int dccId)
headerName,
headerValue,
(json) =>
{
var result = JsonSerializer.Deserialize<DccMetadata>(json);
dccParts.Add(DccPartsType.background, result.traits[0]);
dccParts.Add(DccPartsType.skin, result.traits[1]);
dccParts.Add(DccPartsType.face, result.traits[2]);
dccParts.Add(DccPartsType.ear_tail, result.traits[3]);
dccParts.Add(DccPartsType.ac_face, result.traits[4]);
dccParts.Add(DccPartsType.hair, result.traits[5]);
dccParts.Add(DccPartsType.ac_eye, result.traits[6]);
dccParts.Add(DccPartsType.ac_head, result.traits[7]);
if (!_parts.ContainsKey(dccId))
{
_parts.Add(dccId, dccParts);
}
}));
var result = JsonSerializer.Deserialize<DccMetadata>(json);
dccParts.Add(DccPartsType.background, result.traits[0]);
dccParts.Add(DccPartsType.skin, result.traits[1]);
dccParts.Add(DccPartsType.face, result.traits[2]);
dccParts.Add(DccPartsType.ear_tail, result.traits[3]);
dccParts.Add(DccPartsType.ac_face, result.traits[4]);
dccParts.Add(DccPartsType.hair, result.traits[5]);
dccParts.Add(DccPartsType.ac_eye, result.traits[6]);
dccParts.Add(DccPartsType.ac_head, result.traits[7]);
_parts.TryAdd(dccId, dccParts);
},
_ =>
{
_parts.TryAdd(dccId, null);
},
TimeOut));
}
}
}
7 changes: 4 additions & 3 deletions nekoyume/Assets/_Scripts/Game/Game.cs
Original file line number Diff line number Diff line change
Expand Up @@ -1668,7 +1668,7 @@ private IEnumerator CoLogin(PlanetContext planetContext, Action<bool> callback)
Debug.Log("[Game] CoLogin()... WaitUntil introScreen.OnSocialSignedIn.");
yield return new WaitUntil(() => idToken is not null);
Debug.Log("[Game] CoLogin()... WaitUntil introScreen.OnSocialSignedIn. Done.");

// NOTE: Portal login flow.
dimmedLoadingScreen.Show(DimmedLoadingScreen.ContentType.WaitingForPortalAuthenticating);
Debug.Log("[Game] CoLogin()... WaitUntil PortalConnect.Send{Apple|Google}IdTokenAsync.");
Expand All @@ -1682,7 +1682,7 @@ private IEnumerator CoLogin(PlanetContext planetContext, Action<bool> callback)
Debug.Log($"[Game] CoLogin()... Portal signed in in {sw.ElapsedMilliseconds}ms.(elapsed)");
Debug.Log("[Game] CoLogin()... WaitUntil PortalConnect.Send{Apple|Google}IdTokenAsync. Done.");
dimmedLoadingScreen.Close();

agentAddrInPortal = portalSigninTask.Result;
}

Expand Down Expand Up @@ -1982,7 +1982,8 @@ private IEnumerator CoInitDccAvatar()
{
var responseData = DccAvatars.FromJson(json);
Dcc.instance.Init(responseData.Avatars);
});
},
timeOut: Dcc.TimeOut);
sw.Stop();
Debug.Log($"[Game] CoInitDccAvatar()... DCC Avatar initialized in {sw.ElapsedMilliseconds}ms.(elapsed)");
}
Expand Down
9 changes: 5 additions & 4 deletions nekoyume/Assets/_Scripts/UI/RequestManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -39,10 +39,11 @@ public IEnumerator GetJson(
string headerName,
string headerValue,
Action<string> onSuccess,
Action<UnityWebRequest> onFailed = null)
Action<UnityWebRequest> onFailed = null,
int timeOut = 0)
{
Debug.Log($"[RequestManager] GetJson: {url}, {headerName}, {headerValue}");
using var request = MakeRequestWithTimeout(url);
using var request = MakeRequestWithTimeout(url, timeOut);
request.SetRequestHeader(headerName, headerValue);
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.Success)
Expand All @@ -57,10 +58,10 @@ public IEnumerator GetJson(
}
}

private static UnityWebRequest MakeRequestWithTimeout(string url)
private static UnityWebRequest MakeRequestWithTimeout(string url, int timeOut = 0)
{
var request = UnityWebRequest.Get(url);
request.timeout = Timeout;
request.timeout = timeOut == 0 ? Timeout : timeOut;
return request;
}
}
Expand Down