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Merge branch 'master' into stencilMask
* master: Move GL_CHECK to GL callsites. make sure depth textures are resolved as well when blitting frameBuffer Cleanup. Adjust integer texture format enums for desktop OpenGL < 4.0 Revert back to using GL_HALF_FLOAT (that is GL_HALF_FLOAT_OES) Fix OpenGL ES texture formats and remove runtime texture probing on WebGL. Cleanup. Create WebGL 2 context if available. Work around Chrome performance bug https://bugs.chromium.org/p/chromium/issues/detail?id=1045643 Optimize glUniform1iv and glUniform4fv to use faster glUniform1i and glUniform4f on WebGL. Avoid redundant GL calls to glEnableVertexAttribArray() and glDisableVertexAttribArray(). bkaradzic#1960
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